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Fix dynamic resizing and minimized queue lifecycle - #35
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…ompress) Mirrors Moonlight DKVideoRenderer::updateRenderState and GLVideoRenderer::checkAndUpdateScale. checkAndInitialize was frozen at first frame size (frame_width_/height), leaving stale luma_layout/chroma_layout/software_slots and transform.uv. On 1080p->720p drop, updateSoftwareFrame copied 1920x1080 from 1280x720 source, leaving bottom 360 rows uninitialized (green YUV) and video appears shrunk. Touch via TouchMapping used new stream_width while renderer kept old uv. Fix: add updateFrameLayouts(), recordStaticCommands(), updateRenderState() that detects frame/screen size or format change, queue.waitIdle(), clears frame_mappings/current_mapping, releases/reallocates software slots, rebuilds layouts and static commands. drawLatest now calls updateRenderState after checkAndInitialize. Tested: cmake -B build/switch -G Ninja:exit0, cmake --build --target SwitchNOW.nro:exit0 (27463736 bytes).
BeginLaunchSessionDialog polls every 5s for CloudMatch queue (status 0/1/6) but never called disableScreenDimming. Switch auto-sleep kicks queue. Mirrors StreamView onFocusGained disableScreenDimming(true). Enable dimming block after dialog open, clear on Cancel, on success close, and on error. StreamView re-enables on push.
stream_width() follows the dynamic encode size (e.g. 1080p -> 720p) while GFN keeps the remote desktop at the negotiated resolution. Mapping touches to the dynamic size compresses input toward top-left. Add negotiated_stream_width/height() returning settings_.width/height and use it in StreamView touch, SendNteClick and ReanchorRemotePointer. Overlay still shows dynamic size.
Add Minimize button to launch dialog; queue keeps polling while browsing. Header queue chip (hidden idle, number-only in queue, tap to restore). Minus+Plus restores a light live dialog (position ticks every poll). Queue notify threshold setting 5/10/20/50 in Settings Interface. Local testing, not for upstream PR.
Applet diff can't delete pre-existing remote text. Add tap-only Bksp/Del/Left/Right shortcut buttons sending strokes directly. Local testing.
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📝 WalkthroughWalkthroughThe change adds GPU renderer reconfiguration, minimized cloud-launch queues, queue notification settings, keyboard touch controls, negotiated input dimensions, and host tests for these paths. ChangesGPU renderer reconfiguration
Queued cloud launches
Input controls and negotiated dimensions
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~60 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant User
participant TopBarFrame
participant QueueDialog
participant CloudLaunchState
User->>TopBarFrame: activate queue chip or controller chord
TopBarFrame->>QueueDialog: restore minimized dialog
QueueDialog->>CloudLaunchState: read active launch state
CloudLaunchState-->>QueueDialog: return position and progress
QueueDialog-->>User: display queue status and controls
sequenceDiagram
participant VideoDecoder
participant DKVideoRenderer
participant GpuConfigurationQueue
participant Deko3DQueue
VideoDecoder->>DKVideoRenderer: provide frame
DKVideoRenderer->>GpuConfigurationQueue: replace incompatible configuration
GpuConfigurationQueue->>Deko3DQueue: initialize GPU resources
DKVideoRenderer->>Deko3DQueue: submit deferred frame update
Deko3DQueue-->>GpuConfigurationQueue: signal completion
GpuConfigurationQueue-->>DKVideoRenderer: release retiring configuration
Merge Risk: 🔵 Low · up to Full-range software video can render with incorrect brightness and contrast. The defect is localized and should be corrected, but does not threaten renderer stability or data. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 2.76% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 145 functions across 24 files. (2 skipped: 2 unsupported.) ✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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Inline comments:
In `@app/src/stream/deko3d/DKVideoRenderer.cpp`:
- Line 213: Update the full_range assignment in the renderer so the JPEG-range
override applies only when the frame uses the NVTEGRA hardware pixel format,
while preserving full-range handling for software AV_PIX_FMT_YUVJ420P frames.
Ensure set_color_transform receives the correct range for both hardware and
software frames.
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📒 Files selected for processing (26)
.github/workflows/host-tests.ymlapp/src/StreamView.cppapp/src/keyboard_input_policy.hppapp/src/settings_tab.hppapp/src/settings_tab_actions.cppapp/src/settings_tab_pages.cppapp/src/stream/deko3d/DKVideoRenderer.cppapp/src/stream/deko3d/DKVideoRenderer.hppapp/src/stream/deko3d/GpuConfigurationQueue.hppapp/src/stream_settings.cppapp/src/stream_settings.hppapp/src/stream_view_input.cppapp/src/top_bar_frame.cppapp/src/top_bar_frame.hppapp/src/ui_helpers.cppapp/src/ui_helpers.hppapp/src/webrtc_session.hppdocs/switch-streaming-audit.mdscripts/test-host.shscripts/test-streaming-host.shtests/deko_renderer_reconfiguration_test.cpptests/deko_renderer_stubs.hpptests/gpu_configuration_queue_test.cpptests/keyboard_touch_controls_test.cpptests/queue_notify_settings_test.cpptests/run_deko_renderer_reconfiguration_test.py
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Integrates Wheezee's #33 with the merged #34 overhaul. The original five contributor commits are retained in this branch; a replacement PR is necessary because this environment cannot push to the contributor's fork.
Safe dynamic resizing
Build a complete renderer configuration for frame-size, display-size, or hardware/software changes before replacing the active configuration. Keep the old configuration until its final draw fence completes, preserving the frame-storage references and command/upload fences from #34. Failed allocations retain the previous image and retry after 250 ms. Ownership is bounded to one active plus one replacement or retiring configuration; resizing does not call
waitIdlein the draw loop. Software color-range metadata is preserved, the NVTEGRA limited-range workaround stays hardware-only, and range changes replace stale shader transforms.Queue and input behavior
Keep queue minimization, restore controls, queue position indicators, screen-awake behavior, and configurable reminders from #33. Use #34's allocation ownership for cancellation and stream handoff. Cancel stops the allocation before the dialog transition, dismissal detaches UI pointers, and progress updates remain on the UI thread. Prevent overlapping launches and reject completion after an account change. Keep the queue chip visible before a position is available and notify once per launch.
Retain negotiated-desktop touch coordinates and the four direct editing keys. Touch-only controls are separate from the existing eight controller shortcuts.
Verification
SwitchNOW.nro.Live NVIDIA gameplay, visual UI behavior, SPS changes, dock/undock, and latency still require Switch hardware acceptance. Host GPU stubs and an NRO build do not prove those behaviors.
Summary by CodeRabbit
New Features
Bug Fixes