Skip to content
This repository was archived by the owner on Aug 23, 2026. It is now read-only.

Improve weapon allocation stability and fix double equip animation - #207

Open
Staaar0 wants to merge 3 commits into
yonilerner:mainfrom
Staaar0:main
Open

Improve weapon allocation stability and fix double equip animation#207
Staaar0 wants to merge 3 commits into
yonilerner:mainfrom
Staaar0:main

Conversation

@Staaar0

@Staaar0 Staaar0 commented Aug 23, 2026

Copy link
Copy Markdown

What's Changed

  • Improved weapon allocation stability.
  • Fixed double weapon equip/draw animations at round start.
  • Added safer delayed weapon cleanup.
  • Improved custom gamedata and native hook handling.
  • Added stronger validation around native weapon functions.
  • No intended changes to normal Retakes gameplay.

Testing

Tested on a live CS2 Retakes servers.
Weapon allocation, loadouts, round starts, and weapon switching are working normally.

Added error handling for custom gamedata functions and improved null checks in PlayerGiveNamedItem method.
Refactor item allocation and hot reload logic for clarity and efficiency.
@yonilerner

yonilerner commented Aug 23, 2026

Copy link
Copy Markdown
Owner

Thank you for the contribution. Unfortunately, this repo is dead, I should archive it. I believe this fork https://github.com/Micka2302/cs2-retakes-allocator-2.0 is still maintained though

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants