✨ Introduce ConfettiKitState for hoisted animation control#71
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smelfungus wants to merge 2 commits into
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✨ Introduce ConfettiKitState for hoisted animation control#71smelfungus wants to merge 2 commits into
smelfungus wants to merge 2 commits into
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- Implement `ConfettiKitState` and `rememberConfettiKitState` to enable external control over the confetti simulation. - Add support for pausing, resuming, resetting, and manual scrubbing (seeking) via `advanceTo`. - Introduce deterministic playback support by allowing custom `Random` factories in `ConfettiKitState`. - Refactor `EmitterConfig` into a data class to ensure structural equality, preventing unnecessary simulation restarts during recomposition. - Implement physics sub-stepping in `ConfettiKit` to maintain simulation stability during large manual time deltas. - Update the sample app with a preset gallery and interactive manual control UI. - Add comprehensive tests for state management, structural equality, and deterministic output.
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ConfettiKitStateandrememberConfettiKitStateto enable external control over the confetti simulation.advanceTo.Randomfactories inConfettiKitState.EmitterConfiginto a data class to ensure structural equality, preventing unnecessary simulation restarts during recomposition.ConfettiKitto maintain simulation stability during large manual time deltas.Screen_recording_20260506_203852_2_1.mp4