workflows: switch to raising EntityConflictError in some places in local world#141
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…cal world There were some cases that raised RuntimeError, but they are reachable due to legitimate races I think (though other fixes I've made should make them less likely?), so we should raise EntityConflictError. This should match what JS does.
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fantix
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Jun 24, 2026
fantix
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Ah yes, good call! EntityConflictError was added in a later stage so these were missed out.
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There were some cases that raised RuntimeError, but they are reachable
due to legitimate races I think (though other fixes I've made should
make them less likely?), so we should raise EntityConflictError.
This should match what JS does.