Skip to content

therealarfu/ray-casting

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 

Repository files navigation

ray-casting

A Ray Casting Algorithm implemented in C with SDL2, featuring gamepad support and delta time for smooth, frame-rate-independent rendering.

raycasting_BdJm7t7Atd

Features

  • Real-time ray casting rendering
  • Gamepad/controller support
  • Delta time for frame-rate-independent movement
  • Built with SDL2

Controls

Input Action
W A S D Move
<- -> (arrow keys) Move

Getting Started

Requirements

  • GCC
  • SDL2

Build and Run

Using make

make run

Or manually

gcc main.c -o raycasting -lmingw32 -lSDL2main -lSDL2

References

About

It's a Ray Casting Algorithm in C with controllers support, deltatime and SDL library.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors