A Ray Casting Algorithm implemented in C with SDL2, featuring gamepad support and delta time for smooth, frame-rate-independent rendering.
- Real-time ray casting rendering
- Gamepad/controller support
- Delta time for frame-rate-independent movement
- Built with SDL2
| Input | Action |
|---|---|
W A S D |
Move |
<- -> (arrow keys) |
Move |
Requirements
- GCC
- SDL2
Using make
make run
Or manually
gcc main.c -o raycasting -lmingw32 -lSDL2main -lSDL2