✦ DESIGN-DRIVEN FRONTEND & WEBGL DEVELOPER
Building immersive, interactive, and award-style web experiences with React, Three.js, and custom shaders.
"Pixels are the medium. Math is the brush. Logic is the canvas."
I focus on building experience-first digital products. My work revolves around creating cinematic 3D environments, custom shader effects, and seamless frontend architectures that feel alive.
[ MODULE_01 ]FOUNDATION Next.js / TypeScript |
[ MODULE_02 ]GRAPHICS R3F / GLSL / PBR |
[ MODULE_03 ]KINETICS GSAP / Motion Engine |
01 // G L B K I T
Online GLB toolkit for developers — view, inspect, and capture GLB/GLTF/ZIP 3D files directly in browser.
Next.js Three.js WebGL
02 // P H A R O S
Ancient maritime simulation with procedural buoyancy and custom water shaders.
R3F GLSL Physics
03 // L I G H T H O U S E
An immersive atmosphere study featuring volumetric clouds and stochastic lightning.
Next.js Three-Stdlib Post-Processing
SYSTEM_STATUS: OPERATIONAL // 2026_ARCHIVE