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Fix DropActivePlayerWeapon passing uninitialized vecDropMomentum - #1407

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roflmuffin merged 2 commits into
roflmuffin:mainfrom
Umbre11as:fix/drop-active-weapon-vector
Sep 5, 2026
Merged

roflmuffin merged 2 commits into
roflmuffin:mainfrom
Umbre11as:fix/drop-active-weapon-vector

Use Vector.Zero singleton instead of new Vector()

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