Ratty: A GPU-rendered terminal emulator that supports inline 3D graphics π§
Inspired by TempleOS | Built with Rust & Ratatui
ratty-demo-with-audio.mp4
- Spinning rat cursor (customizable)
- Traditional 2D and new 3D mode!
- Inline 3D objects
- GPU-backed text rendering
- Image support (via Kitty Graphics Protocol >:()
Ever wondered what's behind the terminal? Press Ctrl+Alt+Enter!
ratty-3d-with-audio.mp4
Requirements:
- Rust toolchain with Cargo
- A GPU / graphics stack supported by Bevy and wgpu
cargo install --git https://github.com/orhun/rattyThe default configuration file is available in config/ratty.toml.
You can copy this file to $HOME/.config/ratty/ratty.toml and customize it.
[cursor.model]
path = "CairoSpinyMouse.obj"
scale_factor = 6.0
brightness = 0.5
x_offset = 0.5
plane_offset = 18.0
visible = true
[cursor.animation]
spin_speed = 1.4
bob_speed = 2.2
bob_amplitude = 0.08For cursor.model.path, Ratty supports both .obj and .glb assets.
Other useful cursor fields are:
scale_factor: scales the model relative to the terminal cell sizebrightness: adjusts the cursor material brightnessx_offset: shifts the cursor model horizontally inside the cellplane_offset: pushes the cursor away from the warped terminal surface in 3D modevisible: show the custom 3D cursor model instead of only the terminal cursor
| Key | Action |
|---|---|
| Ctrl+Alt+C | Copy selection |
| Ctrl+Alt+V | Paste clipboard |
| Ctrl+= | Increase font size |
| Ctrl+- | Decrease font size |
| Ctrl+Alt+0 | Reset font size |
| Ctrl+Alt+Enter | Toggle 2D / 3D mode |
| Ctrl+Alt+Up | Increase warp |
| Ctrl+Alt+Down | Decrease warp |
Ratty uses its own protocol, the Ratty Graphics Protocol, to place inline 3D objects in terminal space.
RGP supports:
- registering
.objand.glbassets by path - placing them at terminal cell anchors
- animation, scale, color, depth and other attributes
There is a Ratatui widget called ratatui-rgp available in
widget/ if you want to build your own terminal applications that involve inline 3D objects.
Places a single oversized rat directly in your terminal:
ratty-big-rat-with-audio.mp4
TempleOS-inspired document demo with editable text and embedded inline 3D objects:
ratty-document-with-audio.mp4
Split-pane drawing demo with a 2D canvas on the left and a live 3D preview on the right:
ratty-draw-with-audio.mp4
The terminal surface currently uses ratatui for the UI buffer,
parley_ratatui for text shaping/rendering
and Bevy for scene presentation.
Current workflow:
- Ratatui buffer on CPU
- Parley/Vello renders on GPU
- Read back RGBA to CPU
- Copy into Bevy image
- Bevy presents that image in 2D and 3D
Terminal drawing is GPU-rendered through Parley/Vello, but the main terminal image still crosses back through CPU memory before Bevy presents it. This is a GPU-powered bridge, not a fully GPU-resident shared-texture path.
If the project later moves to a fully GPU-resident path, that will require a dedicated Bevy render integration that renders into a Bevy-owned texture on Bevy's render-world device instead of using the current readback bridge.
- "This is like a legitimately cool project but also I just spent like 20 minutes adjusting the config for the rat spinning to see him spin faster and more erratically and it cracked me up" - @vimlena.com
bluesky-video-1777558230431.mp4
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"These kinds of experiments are where creativity is born." - @Coko7
-
"No comments. Just support." - @Raphamorim (creator of Rio terminal)
Screencast.from.2026-05-04.12-11-50.webm
All code is licensed under The MIT License.
π¦ γ( ΒΊ \_ ΒΊ γ) - respect crables!Ratty logo designed by @Strophox & @Harunocaksiz
Copyright Β© 2025, Orhun ParmaksΔ±z
The author does not have a rat under the hat!