Principal Pipeline and Tools Technical Artist. Games and feature film VFX background (Tech Artist, Animation TD).
I build pipelines and tools that help artists and studios ship: DCC integration, asset management, and production workflows, mostly in Python, with C++ and Rust where speed matters.
- empty-qt: a PySide6 widget library
- empty-editor: an OpenUSD-based content editor
- AI-assisted tooling with Claude Code and Grok
Python · PySide6 · OpenUSD · Maya · Houdini · Blender · FastAPI · C++ · Rust · Kubernetes · Kafka · Redis





