This is the first step in a larger project for the Cadcade Studios teams Mo Simulator project where we need high stability nets. The purpose was to take in depth notes and understand the physics and theoretical approach to this style of simulation. The Notes.md [notes is best viewed via obsidian as github is struggling to understand the formating] file contains exactly that step. This file was done without the help of ai. The second step was to double check that the approach and notes were correct and implement a 2d version prior to the 3d version.
The 2d version was intended to be implemented to a baseline by ai then fixed and improved from there. However due to the depth and quality of the notes the ai implementation was completely functional and behaved as expected meaning a mere human cleanup pass was completed.
The 3d version will be implemented from scratch for unity using the same physics and theoretical approach as the 2d version and this will serve as a piece of reference material for the 3d implementation.
https://github.com/masonmm3/SoftBodySimExploration/blob/master/include/XPBD(circle).mp4