Rewrite BCPD description of the colour data format#662
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That's actually a pretty good idea! A visual representation of how the encoding is transformed is very helpful. What I would like, actually, is to add a third layer, which shows how the colour is converted into RGB555 format, and then shows the two bytes being swapped in memory. Is the above image available in SVG form? I'd like to tweak it to propose some further improvements. (Perhaps we can add that in a follow-up PR, but still.) |
ISSOtm
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Thank you for the wording improvements!
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rgb555_encoding(1)(1).drawio |
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Are these two distinct proposals? Or are they two distinct pictures that are both to be added? For my design, I actually like my "ATA/ATAPI cable" style because it is immediately clear which and how many bits are involved. |
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I like the cable design as well @nummacway but I couldn't find a way to reproduce it in draw.io (which keeps the diagrams in a 'editable' project XML files so it's a preferred format here) :/ How was your diagram drawn? |
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Didn't know draw.io was preferred. |
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This is only the top part of the original file. For those who don't want to open drawio, here's a screenshot: |
One layout idea I had was to separate the format conversion and the RAM encoding into two separate layers, so there'd be three total: the RGB8 colour, the RGB555 version (still with the “ribbon cables”, and then two arrows pointing out how the bytes are swapped in memory order, and also dotted lines going left and right to suggest that there are more memory cells around. |
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I like the diagram, but it took me a little while to understand where you're coming from. So I don't think I'm really the target audience for the diagram but I can see the value in it because a lot of people would be coming into this more familiar with this flavour of 24-bit colour than any other. It's a good way to illustrate "what RGB555 means" on a technical level. I've got one issue with the diagram itself: the order of the ribbon layers. Could the blue ribbon be on a higher layer than the green one? (blue should occlude green) RGB --> R, G_low, G_high, B @ISSOtm @avivace thanks for the review and patches! |
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The layer idea was: Small cables over wide cables. |
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My current iteration of the diagrams can be viewed online at https://eldred.fr/pandocs+662/Palettes.html#lcd-color-palettes-cgb-only; criticism welcome. [EDIT]: Updated with the state of the PR as of #662 (comment). |
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Since there have been no replies to my last comment in the last two weeks, I'm going to push my changes to this PR, and we'll keep working from there. Anyone opposed to this, please voice your opinion (now or after) and those changes will be reverted. |
- less ambiguous description of the colour data format - clarify meaning of endianness (byte order) - reverse the order of the bit table, so MSB appears first, matching others
Co-authored-by: Eldred Habert <me@eldred.fr>
Co-authored-by: Eldred Habert <me@eldred.fr>
Co-authored-by: "Janni K." <24881711+nummacway@users.noreply.github.com> Co-authored-by: Rangi42 <sylvie.oukaour+rangi42@gmail.com>
Those have been deprecated in newer `hardware.inc`, and really, the header names were hard to read with the duplicated names, especially the OBJ ones. Anyone being confused by old code should be able to deduce the alternate naming from their definitions in the accompanying `hardware.inc`, or they can look it up on older versions of Pan Docs, or they can ask and be explained. I nonetheless expect that the impact will be very low at this point.
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I'm now personally happy with the state of this PR, but I'd like opinions from @quinnyo and @nummacway before merging. |
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Also @DelayRGC, since she opened the original issue. |
| byte of BGP0 color #1 via BCPD, which contains the color's blue and upper green bits. | ||
| [^bit15]: | ||
| The 16th bit, bit 15, is **ignored** by the hardware. | ||
| In discussion, that bit is generally clear (for example, the canonical pure white is `7FFF` and not `FFFF`), but the hardware treats both identically: it's fine to fill color RAM with $FF bytes to set it to all-white! |
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| In discussion, that bit is generally clear (for example, the canonical pure white is `7FFF` and not `FFFF`), but the hardware treats both identically: it's fine to fill color RAM with $FF bytes to set it to all-white! | |
| Conventionally, that bit is generally clear (for example, the canonical pure white is `7FFF` and not `FFFF`), but the hardware treats both identically: it's fine to fill color RAM with $FF bytes to set it to all-white. |
'In discussion' sounds a bit confusing here, imo
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I wanted to avoid implying that it would be convention outside of the programs themselves. Perhaps "in writing"?
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Proposal (that is definitely not meant as a final idea, but maybe some words can be taken up):
When referring to a certain color, the 16-bit value is usually written with the highest bit set to 0, e.g. white will be referred to as $7FFF, not $FFFF.
(Also note the dollars.)
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| In discussion, that bit is generally clear (for example, the canonical pure white is `7FFF` and not `FFFF`), but the hardware treats both identically: it's fine to fill color RAM with $FF bytes to set it to all-white! | |
| Colors are conventionally referred to with that bit set to 0 (for example, the canonical pure white is `7FFF` and not `FFFF`), but the hardware treats both identically: thus, it's fine to fill color RAM with $FF bytes to set it to all-white. |
I think it's better not to use the dollars here, as they'd imply numbers slightly more than colours. But that's fairly nitpicky.
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Can we get an "e.g." after the colon?
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I'm undecided on that one.
I would like to add one thing about the dollar sign: The notation without it could become ambiguous if no A-F digits are present. I think we need some way to mark that the color values (I'm not calling them colors!) are hexadecimal. Since we don't have the power (or need) for a unique notation like CSS's #, $ will do.
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"referred to with that bit set to 0" sounds even more quirky, IMO
what about "The canonical form of a color value has that bit set to 0." ?
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Again, no, since that implies that this is also the form that should be stuck to on the hardware itself. I'm trying to keep it clear that this is only the case in literature. (I switched to “that bit set to 0” because “that bit clear” is easy to misread, I've found.)
| All background colors are initialized as white by the boot ROM, however it is a | ||
| good idea to initialize all colors yourself, e.g. if implementing | ||
| a soft-reset mechanic. | ||
| All background colors are initialized as white by the boot ROM, however it is a good idea to initialize all colors yourself, e.g. if implementing a soft-reset mechanic. |
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| All background colors are initialized as white by the boot ROM, however it is a good idea to initialize all colors yourself, e.g. if implementing a soft-reset mechanic. | |
| All background colors are initialized as white by the boot ROM, however it is a good idea to initialize all colors yourself, e.g. by implementing a soft-reset mechanic. |
e.g. if implementing ... doesn't sound good
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"by" changes the meaning of the sentence. Maybe "for" would work better?
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That would also change the meaning of the sentence. The point is that it's a good idea to set all palettes yourself if there's any chance that the init code may run more than once, such as if the game has a soft-reset mechanism.
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What do you think of "for a soft-reset mechanic" rather than "for/by/if implementing a soft-reset mechanic"?
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Hi, sorry I haven't been around, I'll be able to have a look at this in a day or so! |
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Ping? |


This is a rewrite of the BCPD section to hopefully reduce possible confusion and make the colour data format less ambiguous.
Particularly:
Fixes #643 (I think)