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fix(2d): fix typo in SpriteAtlas.getSprites warning message #3032
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23068e5
fix(2d): fix typo in SpriteAtlas.getSprites warning message
f88214c
test(2d): add unit tests for SpriteAtlas getSprite/getSprites warning…
256e3cf
test(2d): use afterEach to restore mocks in SpriteAtlas tests
2ca4126
Merge remote-tracking branch 'origin/dev/2.0' into fix/sprite-atlas-w…
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,63 @@ | ||
| import { Sprite, SpriteAtlas, Texture2D } from "@galacean/engine-core"; | ||
| import { WebGLEngine } from "@galacean/engine"; | ||
| import { afterEach, describe, expect, it, vi } from "vitest"; | ||
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| describe("SpriteAtlas", async () => { | ||
| const canvas = document.createElement("canvas"); | ||
| const engine = await WebGLEngine.create({ canvas: canvas }); | ||
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| afterEach(() => { | ||
| vi.restoreAllMocks(); | ||
| }); | ||
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| it("getSprite returns the sprite when it exists", () => { | ||
| const atlas = new SpriteAtlas(engine); | ||
| const sprite = new Sprite(engine, new Texture2D(engine, 100, 100)); | ||
| sprite.name = "test"; | ||
| // @ts-ignore | ||
| atlas._addSprite(sprite); | ||
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| const result = atlas.getSprite("test"); | ||
| expect(result).to.eq(sprite); | ||
| }); | ||
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| it("getSprite warns when sprite not found", () => { | ||
| const atlas = new SpriteAtlas(engine); | ||
| const warnSpy = vi.spyOn(console, "warn").mockImplementation(() => {}); | ||
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| const result = atlas.getSprite("nonexistent"); | ||
| expect(result).to.be.undefined; | ||
| expect(warnSpy).toHaveBeenCalledWith("There is no sprite named nonexistent in the atlas."); | ||
| }); | ||
|
coderabbitai[bot] marked this conversation as resolved.
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| it("getSprites returns matching sprites", () => { | ||
| const atlas = new SpriteAtlas(engine); | ||
| const sprite1 = new Sprite(engine, new Texture2D(engine, 100, 100)); | ||
| const sprite2 = new Sprite(engine, new Texture2D(engine, 200, 200)); | ||
| sprite1.name = "shared"; | ||
| sprite2.name = "shared"; | ||
| // @ts-ignore | ||
| atlas._addSprite(sprite1); | ||
| // @ts-ignore | ||
| atlas._addSprite(sprite2); | ||
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| const out: Sprite[] = []; | ||
| const result = atlas.getSprites("shared", out); | ||
| expect(result).to.eq(out); | ||
| expect(out.length).to.be.greaterThan(0); | ||
| for (const s of out) { | ||
| expect(s.name).to.eq("shared"); | ||
| } | ||
| }); | ||
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| it("getSprites warns when sprite not found", () => { | ||
| const atlas = new SpriteAtlas(engine); | ||
| const warnSpy = vi.spyOn(console, "warn").mockImplementation(() => {}); | ||
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| const out: Sprite[] = []; | ||
| const result = atlas.getSprites("nonexistent", out); | ||
| expect(result).to.eq(out); | ||
| expect(out.length).to.eq(0); | ||
| expect(warnSpy).toHaveBeenCalledWith("There is no sprite named nonexistent in the atlas."); | ||
| }); | ||
| }); | ||
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Add engine teardown to prevent test resource leaks.
WebGLEngineis created once but never destroyed. This can leak WebGL resources and cause cross-test instability in browser runs. Add explicit teardown.Suggested fix
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