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mrDIMAS
requested changes
Apr 2, 2026
| Now for the player. As always, let's start by creating a new rigid body, adding a 2D collider to it, and setting its shape to capsule with the following | ||
| parameters - `Begin = 0.0, 0.0` and `End = 0.0, 0.3`. Add a 2D sprite (rectangle) to the rigid body and set its texture to | ||
| `data/characters/adventurer/adventurer-Sheet.png`. Select the sprite on `World Viewer`, and go to `Inspector` Set its uv rect to `(0.0, 0.0)` for position and `(0.143, 0.091)` for size to see only one frame. | ||
| `data/characters/adventurer/adventurer-Sheet.png`, also make sure the camera has the `Project` property set as `Orthographic`. Select the |
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This PR aims to clarify a few steps:
1 - When adding the first imports
2 - When defining the camera
3 - When Setting up player movement