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Pull requests: foundryvtt/dnd5e

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Pull requests list

[#6925] Fix tile & region shape rotation in V14 compatibility Relating to compatibility issues with new core versions system: region behaviors
#6932 opened Apr 13, 2026 by arbron Collaborator Loading… D&D5E 5.3.2
[#5192, #5489] Allow configuration of initiative grouping priority: high strategic Requires sign-off from a core Foundry VTT developer before merge. system: combat
#6910 opened Apr 8, 2026 by Aioros Contributor Loading…
2
[#4060] Add teleport activity priority: medium strategic Requires sign-off from a core Foundry VTT developer before merge. system: activities
#6904 opened Apr 6, 2026 by Kapuzenjoe Contributor Loading…
[#6839] Add placed encounter members to combat priority: medium strategic Requires sign-off from a core Foundry VTT developer before merge. system: canvas Vision modes and scene interaction ux User experience related features or bugs
#6891 opened Apr 3, 2026 by Aioros Contributor Loading…
Remove deprecated systems, V13/14 cross-compatibility shims, fixes for resolved core issues compatibility Relating to compatibility issues with new core versions priority: high
#6888 opened Apr 3, 2026 by arbron Collaborator Loading… D&D5E 6.0.0
[#4698] Auto-sync actor senses to prototype token vision api priority: high strategic Requires sign-off from a core Foundry VTT developer before merge.
#6864 opened Apr 1, 2026 by Sayshal Contributor Loading…
[#6675] add advantage mode for dodging and heavilyEncumbered conditions effects priority: medium strategic Requires sign-off from a core Foundry VTT developer before merge. system: active effects
#6859 opened Mar 30, 2026 by Kapuzenjoe Contributor Loading…
Add migration progress bars for packs priority: low ui User interface related features or bugs
#6848 opened Mar 27, 2026 by arbron Collaborator Loading…
[#5067] Automatically expire Active Effects as per their duration priority: high strategic Requires sign-off from a core Foundry VTT developer before merge. system: active effects
#6837 opened Mar 20, 2026 by roth-michael Contributor Draft D&D5E 6.0.0
[#6672] Implement FiltersField, FiltersEditor, and input api priority: high system: active effects ui User interface related features or bugs
#6821 opened Mar 10, 2026 by arbron Collaborator Loading… D&D5E 6.0.0
[#6641] Allow standalone AE documents to be linked to activities breaking Breaking changes compatibility Relating to compatibility issues with new core versions priority: high system: active effects system: activities
#6800 opened Mar 3, 2026 by arbron Collaborator Loading… D&D5E 6.0.0
[#6438] Add ring wall type to area of effect options compatibility Relating to compatibility issues with new core versions priority: high system: activities system: canvas Vision modes and scene interaction
#6784 opened Feb 27, 2026 by arbron Collaborator Loading… D&D5E 6.0.0
[#5559, #6436] Create proper emanations, attach to tokens compatibility Relating to compatibility issues with new core versions priority: high system: canvas Vision modes and scene interaction
#6783 opened Feb 27, 2026 by arbron Collaborator Loading… D&D5E 6.0.0
[#6763] Implement TemplatePlacement to replace AbilityTemplate api compatibility Relating to compatibility issues with new core versions priority: high system: canvas Vision modes and scene interaction
#6778 opened Feb 26, 2026 by arbron Collaborator Loading… D&D5E 6.0.0
[#6753] Add getOriginatingMessage to each roll in buildPost api priority: medium strategic Requires sign-off from a core Foundry VTT developer before merge. system: dice Dice rolling functionality
#6756 opened Feb 23, 2026 by Larkinabout Contributor Loading…
ProTip! What’s not been updated in a month: updated:<2026-03-15.