Inertia and Damper are also condition-ed effects.#168
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leosat wants to merge 1 commit intoemberian:mainfrom
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Inertia and Damper are also condition-ed effects.#168leosat wants to merge 1 commit intoemberian:mainfrom
leosat wants to merge 1 commit intoemberian:mainfrom
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P.S. @emberian , @coolreader18 I don't know if maintainers would wish all 4 condition-ed effects be textually grouped together. If yes, I can redo the patch. For now - I just modify "in-place" to propagate condition data. |
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Moved to #169 with a better patch: forgotten to update reverse conversion routine. |
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Hi. Currently condition data is not propagated for those effects, however it needs to.
The four condition-ed effects are spring, friction, damper, inertia:
Some refs:
Universal Serial Bus (USB) Device Class Definition for Physical Interface Devices (PID)
https://www.usb.org/sites/default/files/documents/pid1_01.pdf
page 11, Table 3: Effect Types
https://learn.microsoft.com/en-us/gaming/gdk/docs/reference/input/gameinput-v2/structs/gameinputforcefeedbackparams-v2?view=gdk-2510
ffbtools also provide condition settings for those effects.
This patch adds condition data propagation to evdev API for the latter two effects.