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refactor(aria/tree): create tree behavior #32569
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The items override feels a bit weird, because whether an override is provided or not, the moving index is always based on the
activeIndexfrom the original input, and the following case becomes hard to reason out.This last part is implicit and not easy to observe.
This makes me think about maybe
ListNavigationbehavior should just be a set of utility methods, and each method always take all necessary informations (items, activeIndex, wrap, etc.)There was a problem hiding this comment.
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I don't think
ListNavigationshould be a set of utility methods since it would require a lot of args in order to perform its operations. Either way, this is outside the scope of this PR.This strange behavior can be replicated by changing the
inputs.itemscurrently. We could prevent this misuse of the behavior with some strict checks that warn or error if these come up. I think we are over-anticipating future concerns that I'm not convinced we will actually encounter