Conversation
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okay, this doesn't work somehow, i'll rework it. |
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Turns out this needs to be done with a delay. |
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Hey I don't think that implementing snark aggression against players is a good idea as it would be easier to grief (spawn, throw snarks, suicide, repeat). In fact, it may be better for snarks to ignore players/friendly npcs regardless of |
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Yeah, mp_friendlyfire makes sense here. |
good idea. |
Done in the way as described here. Guard and scientists still aren't happy to see player's snarks, but I guess it's fine ? |
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I have working filter for ally NPCs now, the only issue is that they still can ask for help. |
Fixes #300
Replaces teamnum value to make IsValidEnemy() pass players even if mp_teamplay is enabled to make snarks aggressive to all players, just like in sp/dm. Filtered map-placed snarks for certain reasons.
Includes ENTPATCH_BM_SNARK macro.