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Run KinectV2 project (Note, Kinect code is commented out, so you can use it without a kinect, to run with kinect, uncomment all "manager" lines in Game1.cs)
You should see a spinning globe with bars rotating around it. To move in x, y, z, use digit keys 1-6 to pan in +x, -x, +y, -y, +z, and -z directions respectively.
To change between bars and tile data, press digit 8.
To toggle between displaying globe and data and not displaying, press digit 9.
To toggle between visible overlay and invisible overlay or enable occlusion, uncomment line 81 in GlobeModel.cs and press digit 0
With kinect running, it will try to match to the "portable overlay". The portable overlay is black box with a slanted top kept in the maclab. The starting position is roughly 2 feet away and 1 foot above the "lowest corner" of the overlay.