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Added arbitrary fast travel to destination using visual detection

@Ericzklm Ericzklm marked this pull request as draft January 21, 2026 07:09
@Ericzklm Ericzklm marked this pull request as ready for review January 22, 2026 08:29
@Mysticial
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Can you rebase this?

@Ericzklm Ericzklm marked this pull request as draft January 28, 2026 04:18
@Ericzklm Ericzklm marked this pull request as ready for review January 30, 2026 05:50
@Mysticial
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rebase

Added arbitrary fast travel to destination using visual detection
Add sequence to set the fast travel filters
Accounted for extra battle zone locations at nighttime
Use detector to remove blind fast travel menu open
Change paging logic and add special handling for lumiose-sewers-#
Replaced blind travel routine with visual travel
Use a hashmap for O(1) lookup for location mapping
Adjust Timing
Add a delay and confirmation to account for video lag
Changed selection arrow detection to calculate index with an area
@Mysticial Mysticial merged commit 3a4db21 into PokemonAutomation:main Feb 1, 2026
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2 participants