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Cold Tall Mountain Variant#3017

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TyrrelMeter wants to merge 33 commits into
PixelGuys:masterfrom
TyrrelMeter:cold_mountains
Open

Cold Tall Mountain Variant#3017
TyrrelMeter wants to merge 33 commits into
PixelGuys:masterfrom
TyrrelMeter:cold_mountains

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@TyrrelMeter

@TyrrelMeter TyrrelMeter commented May 2, 2026

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This is another mountain update, adding a cold variant and splitting up the rather large PR that it was before.

Cubyz 0 3 0-dev 5_6_2026 5_59_47 PM Cubyz 0 3 0-dev 5_6_2026 5_59_38 PM Cubyz 0 3 0-dev 5_6_2026 5_59_18 PM Cubyz 0 3 0-dev 5_6_2026 5_59_01 PM Cubyz 0 3 0-dev 5_6_2026 5_58_52 PM Cubyz 0 3 0-dev 5_6_2026 6_00_02 PM

@Wbjitscool

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are these taller mountains?

@TyrrelMeter

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are these taller mountains?

no, they are about the same height and will replace the current ones

@Wbjitscool

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ah

@Wunka Wunka moved this to Waiting for artistic review in PRs to review May 4, 2026
@TyrrelMeter

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@careeoki if you could take a look at this at some point that would be appreciated.

@careeoki

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#3010 should be reviewed first, since this is like a variant of it

@TyrrelMeter

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Any suggestions for music for this variant, I think that it would be neat if the two different mountain types had two different tracks.

@TyrrelMeter

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I'll be updating this to include the height changes I've made on the other PR later today.

@TyrrelMeter

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@careeoki I've updated this PR to match the other one with height and other changes that should be parallel between this and the other one.

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Alright, I know you're not gonna like what I'm gonna say, but for making snowy biomes like this I think we should wait for #1364
I really do not like how snowy-forest type biomes look when there's snow on the ground but the trees are completely bare. It just looks wrong.

I would be okay with it if there was just significantly less trees here.

Image

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honestly I just put this in because I didn't want to put the tall mountain with trees on a cold mountain without them. I don't really care how many there are. I can change tree count or just switch it to generate on an already in game mountain.

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The tall mountain itself looks fine.
One thing I liked about your temperate tall mountain is how distinct the different layers were. Obviously you don't have as many blocks to work with here, but something simple like having big icicles on the higher slopes, similar to the peak biome, would be cool.

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I added some of the big icicles on the higher slopes, also thought it would be a good idea to add some ones made out of snow.
Screenshot from 2026-06-20 17-32-12

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Also, I think these biomes should be in cubyz:tall_mountain/cold/ rather than a seperate folder

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You should remove these changes as to not cause conflicts with #3098

@careeoki

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Also you are failing the format check because you have spaces instead of tabs.

@TyrrelMeter TyrrelMeter requested a review from careeoki June 20, 2026 21:35
@TyrrelMeter

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I was thinking it might be a good idea to have separate music tracks for the different tall mountains so they feel more different. Do you know any good music for the biome?

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Assuming you've carried all the changes from #3098 to here, I think it looks fine.

.radius = 420,
.mountains = 150,
.maxSubBiomeCount = 1,
.stoneBlock = "cubyz:glacite/base",

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You need to update to glacite/smooth here

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I've updated it now.

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It has not changed.

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oh sorry I forgot to sync changes

@@ -0,0 +1,48 @@
.{
.properties = .{.mountain, .cold},

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Since this is a very snowy biome, I think it should be wet so it is placed closer to the other snowy biomes. (which are cold-wet)

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Everything has the wet property now.

@careeoki careeoki moved this from Waiting for artistic review to In artistic review in PRs to review Jun 29, 2026
@TyrrelMeter TyrrelMeter requested a review from careeoki June 30, 2026 18:31

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Alright it looks good

@careeoki careeoki moved this from In artistic review to Easy to Review in PRs to review Jun 30, 2026

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Actually, one more thing, please add .pine and .snowy tags here

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Done(I did sync this time)

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4 participants