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Desert Shrublands#2967

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Crepestrom wants to merge 21 commits into
PixelGuys:masterfrom
Crepestrom:lush-desert
Open

Desert Shrublands#2967
Crepestrom wants to merge 21 commits into
PixelGuys:masterfrom
Crepestrom:lush-desert

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@Crepestrom

@Crepestrom Crepestrom commented Apr 22, 2026

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image image image

a dessert shrublands that ocasionally shows up in the dessert
also adds the octillo plant

@Crepestrom Crepestrom changed the title Dessert Shrublands Desert Shrublands Apr 22, 2026
@Wbjitscool

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nice looks good

@du82

du82 commented Apr 22, 2026

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Nice nice

@Wunka Wunka moved this to Waiting for artistic review in PRs to review Apr 25, 2026

@careeoki careeoki left a comment

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I think this concept justifies a whole biome to itself, and not just a subbiome. The ones you see ingame are quite small and sad. I also think we should keep the regular desert mostly barren (other than the oasis) cause like, that's what deserts are like.

Ocotillo seems like a good choice for a new desert plant, though I will be creating a new model and texture.
Also you spelt it wrong, it's "ocotillo" not "octillo"

@careeoki

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Actually, another desert subbiome would be fine, but the shrublands should definitely be its own biome

@Wbjitscool

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I really would like to see this get merged

@Crepestrom

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Ah so you want it to be a bit larger?
Many desserts do have some bushes in them
Sand dunes like in cubyz are a bit rarer than shrublands in real life
I can make it into a full biome if you want

@careeoki

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I would like to see it as a full biome. If you want to keep the subbiome as well, you can keep it at the size it already is at.

@careeoki

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sadly i am not sure why the subiomes are not working correctly yet for the biome
wrong keyboard
also fixed up the biome
@Crepestrom

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new dessert shrubland biome added

@Wbjitscool

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Cool

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Please rename this subbiome now that there is a full biome version.

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Please move this in to the desert folder (desert/shrubland/base)
(and rename the subbiome as i said previously)

The biome creates a lot of these pools, causing all the plants to be underwater. You can instead use subbiomes like in the oasis or swampy biomes to prevent this. I also think there could be less water generally.

image

Actually, now that I'm looking at it, is this even intentional? Looks like the hills subbiome is causing it.

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Please make this more common, the biome needs more sparse areas

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I think this could be less common.

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please remove these now unused textures

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These air gaps shouldn't be happening. Did you put void blocks around your structures?

Image

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I think these could use some variants where they directly on the ground, without a visible stem.

Image

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These names are redundant, and also please count from 0: sbb/tree/baobab/shrub/0

.parentBiomes = .{
.{
.id = "cubyz:desert/base",
.chance = 10,

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Please make this less common, there are way more of them in a desert than I would like.
maybe .chance = 2

Image

@DellieDelta

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Heads-up, after #3006 foliage works a little differently. I made a PR on your branch for that

@Wbjitscool

Wbjitscool commented May 8, 2026

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anything happening on this since?

@Wbjitscool

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nice

@Wbjitscool

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testing this now

@Wbjitscool

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image hmm interesting how it interacts with water

@Crepestrom

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yeah i ddint surround the sbb with void blocks
though it makes really interesting looking lakes

@Wbjitscool

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yeah

@Wbjitscool

Wbjitscool commented May 9, 2026

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dose this pr need a rebase now that the latest dev is more advanced in pr's?

@Crepestrom

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it should still be functional what do you mean?

@Wbjitscool

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ah was just curious

@Crepestrom Crepestrom requested a review from careeoki May 9, 2026 06:02
@Crepestrom

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updated and revamped

@Wbjitscool

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that fixed it
image

@Wbjitscool

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it looks good now

@careeoki careeoki left a comment

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Overall I think it looks pretty good now. Please just fix these last few things

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Please do the reorganization I asked for last time:
desert_shrubland/base -> desert/shrubland/base
desert/shrubland/base -> desert/shrubbery/base (or another name if you have a better idea. just something to distinguish the subbiome from the full biome)

.priority = 0.1,
},
.{
.id = "cubyz:simple_vegetation",

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It would be nice if these were small flower_patches instead, so there could be 2-4 octillo next to eachother. (this applies to all the other ocotillo structures)

.height = 1,
.height_variation = 0,
},
.{

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These tiny ground patches look weird and messy. You should make them a little wider, and I would recommend using sand with pebbles on it instead for a more natural look.

Image

.smoothness = 0.6,
},
.{
.id = "cubyz:boulder",

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Similarily, there are a lot of these 1-block boulders which look silly. Try to prevent them from being only 1 block.

Image

@Wbjitscool

Wbjitscool commented May 11, 2026

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Screenshot 2026-05-11 213017 there's an error popup from the latest version of this pull request as i am testing this now [latest.log](https://github.com/user-attachments/files/27592776/latest.log)

Comment thread assets/cubyz/biomes/arid_shrubland/clearing.zig.zon Outdated
@careeoki careeoki moved this from Waiting for artistic review to In artistic review in PRs to review May 15, 2026
@Wbjitscool

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anything happening here since?

@Crepestrom

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sorry for the delay updated to master

@careeoki careeoki left a comment

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Other than this one last thing I think it looks good.

Comment thread assets/cubyz/biomes/arid_shrubland/_defaults.zig.zon Outdated
@Crepestrom

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ok did that

@careeoki careeoki left a comment

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This can finally move forwards

@careeoki careeoki moved this from In artistic review to Easy to Review in PRs to review Jul 1, 2026
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6 participants