Configure multi-world login#63
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Code Review
This pull request introduces a multi-world configuration example for TFS 1.8 in init.lua, replacing the hardcoded local test server with a dynamically formatted string from a local configuration table. Feedback suggests removing the unused worlds table from the configuration, as it is never accessed by the client and could mislead users into thinking they need to configure individual game worlds here.
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- The worlds table was local, never accessed by the client, and misled users into thinking they need to configure individual game worlds in init.lua. - Character routing is handled dynamically by the TFS login packet. - Simplified to a flat loginServer table.
Summary
init.luafor TFS 1.8 / 8.60.Validation
init.luagit diff --check