[WIP] Replace puzzle content with new ripple effect chains#9
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KateCatlin with Copilot wants to merge 1 commit into
Closed
[WIP] Replace puzzle content with new ripple effect chains#9KateCatlin with Copilot wants to merge 1 commit into
KateCatlin with Copilot wants to merge 1 commit into
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puzzlesarray insrc/data/puzzles.tswith 30 new puzzles focused on causal reasoningPuzzleEvent,Puzzle) unchangedgetPuzzleForDay,getDayNumber) unchangedOriginal prompt
This section details on the original issue you should resolve
<issue_title>Replace puzzle content with new "ripple effect" chains focused on causal reasoning</issue_title>
<issue_description>### Summary
Replace the existing puzzle content with 30 new puzzle chains that focus on causal reasoning and systems thinking rather than trivia recall. The current puzzles test whether players know specific facts; the new puzzles test whether players can reason through cause-and-effect relationships.
Problem
Playtesting feedback indicates the current puzzles feel like trivia rather than puzzles:
Solution
Replace puzzle content with new chains where a thoughtful player could genuinely reason: "If X happened, what would logically follow?"
Examples of the new approach:
Implementation
puzzlesarray insrc/data/puzzles.tswith the new puzzle data provided belowPuzzleEvent,Puzzle,getPuzzleForDay,getDayNumber)New Puzzle Data
Replace the
puzzlesarray contents with the following 30 puzzles: