Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.
I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.
My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.
Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.
From: 19 May 2022 - To: 20 September 2026
Total Time: 3,179 hrs 32 mins
C# 1,079 hrs 30 mins >>>>>>>>----------------- 33.70 %
C++ 1,073 hrs 50 mins >>>>>>>>----------------- 33.53 %
C 408 hrs 16 mins >>>---------------------- 12.75 %
Objective-C 138 hrs 41 mins >------------------------ 04.33 %
C/C 102 hrs 10 mins >------------------------ 03.19 %
GDScript3 90 hrs 54 mins >------------------------ 02.84 %
JavaScript 66 hrs 24 mins >------------------------ 02.07 %
Markdown 49 hrs 36 mins ------------------------- 01.55 %
HTML 43 hrs 23 mins ------------------------- 01.35 %
CMake 30 hrs 16 mins ------------------------- 00.95 %



