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Releases: Fox2Code/Hypertale

1.1.1 - Maintenance update

21 Feb 16:46
afaa109

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  • Add @AsyncSafe and @AsyncUnsafe to explicitly communicate the thread safety of some API methods!
  • Make Player.hypertale().getPlayerRef() be able to be called on any threads.
  • Fixed minor Hytale bug that happened when stopping a server while there were players inside.
  • Added build time check to test that ASM Constant do exists.

1.1.0 - The lightshow update

20 Feb 16:16
43205eb

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  • Add /hypertale dashboard command!
  • Add unsupportedDisablePluginServerVersionCheck option in .hypertale/hypertale.ini
  • Add advanced javadoc website, with a custom theme and keyword highlighting!
  • Add minor memory pressure optimization to Mat4f
  • Add AntiCheatEvent API to allow anti-cheat and ban plugins to cooperate together!
  • Fix Hypertale being detected as incompatible with the HytaleServer
  • Misc bug fixes!

1.0.0 - The scramble update

16 Feb 14:07
0b6d31c

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  • Hypertale will no longer enable the Mixin system if no mods uses it
  • Cleaned up the code a little bit

0.0.7 - Before the storm

14 Feb 09:56
c27da3e

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  • Added proper single-player support
  • Reordered /hypertale status entries

This is basically a release candidate for 1.0.0

0.0.6 - Hotfix

13 Feb 13:03
3e72f82

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  • Hotfix minor issue!

0.0.5 - Final stretch

13 Feb 12:56
e7e1300

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  • Add Player.hypertale().getPlayerRef() API
  • Properly support Message and ansi colored logger names.
  • Add support for Mixin using Fabric-Mixin and Mixin-Extras (Only limited to com.hypixel.hytale. classes for now!)
  • Support more hosting providers intelligently!

I will start polishing Hypertale and prepare for initial release!

The only notable future feature that is planned for 1.0.0 is single player support!

0.0.4 - Developer Ready Update

29 Jan 21:15
d7d3521

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  • Add mod icon (By ColdLavenderSun aka. Fluttershy)
  • Add hasHypertale API that get bundled with your mod to be able to detect when Hypertale is installed!
  • Add extra auth data APIs to get more player information!
  • Use remote fastutil and gson libraries instead of bundled.
  • Fully fixed de-compiler in development environment!
  • Fixed package name for BuildConfig not accepting underscores!

0.0.3 - Gradle & Drop Update

27 Jan 18:18
633e575

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  • Make the Hypertale gradle plugin 100% functional.
  • Hypertale now copy an init wrapper as HypertaleServer.jar instead of copying itself.
  • Added /hypertale system and /hypertale status commands.
  • Added PluginBase.hypertale().setLogger() and setLoggerName() APIs
  • Fixed console color and added support for colored logger names!
  • Fix logger not logging the error when Hypertale install itself form the mods folder!

0.0.2 - Pre Patching update

26 Jan 14:39
8dc7b60

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  • Add support for pre-patchers as .hypertale/PrePatcher.jar
  • Add logging if Hytale class transformers are not supported by the server software.

0.0.1 - Initial Release

25 Jan 16:31
1917bc9

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This first version of Hypertale is missing a lot of features I wish it had, but it should do a good job for the most part!

You need to run Hypertale as the server jar if you are on desktop, on server hosts, Hypertale can install itself from the mods folder.