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[STD-200] Terrain foliage shadows #206
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- Adding material painting mode support for painting gizmo - Adding foliage and terrain to total triangle count on resources panel - Fixing culling not check for flags
- Fixing flickering instance colors - Fixing foliage offset not applying - Optimizing imports
- Removing mesh painting - Adding terrain material painting - Fixing tile removal not working correctly
This was
linked to
issues
Nov 23, 2024
- Adding transparency discard to gbuffer
- Indirect draw for foliage - Individual buffers for foliage
- Enabling shadows again
This was
linked to
issues
Nov 24, 2024
- Improvements to hierarchy view - Added control for creating entities with components - Added container type entities - Added color for container type entities
- Fixed foliage crawling
- Adding powder effect and henyey greenstein phase to cloud information
- Adjusting clouds detail sampling - Removing background color value
This was
unlinked from
issues
Nov 30, 2024
This was
linked to
issues
Nov 30, 2024
- Refactoring material layers - Adding auto-serialization to folder/material creation - Changed serialization file names - Changing to aces tone mapper - Adding yaw and pitch values to viewport
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