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Several improvements could still be made to the GUI, notably regarding performance and task distribution.
Recent changes (e.g. #82) significantly improved recording performance for monochrome Basler cameras by avoiding unnecessary Mono8 → BGR8 casting. However, for high-throughput multi-camera setups recording can still lose frames, especially with multiple cameras at high FPS/resolution.
Making the current data processing pipeline less sequential
Currently it consists of:
camera backend read
→ SingleCameraWorker signal
→ MultiCameraController full-rate slot
→ MultiFrameData construction
→ GUI full-rate frame handler
→ RecordingManager
→ VideoRecorder queue
→ writer thread / WriteGear
The main goals there would be to have:
Separate acquisition from downstream processing as much as possible
Ensure recording, display, and DLC have independent queue& drop behavior
Ensure the camera grabbing path does minimal work, e.g.:
Retrieve frame
Timestamp
Minimal metadata
Enqueue/dispatch quickly
Ensuring triggered cams are started/stopped properly in regards to recording
Activity