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The MeshEditTool can be found in the "Create New" menu of the Dev Tool.
The MeshEditTool can only edit static meshes. Point at a static mesh and then press primary to start editing, then you can grab control points to move vertices, and there are context menu options while using the tool to Bake your edit or to Restore the original mesh.
The mesh renderer for the mesh you want to edit needs to have the collider on the same slot.