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Prefab stages integration #1013
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Fix contradictory prefab tool guidance in this resource payload.
Line 60 correctly routes stage lifecycle to
manage_prefabs, butrelated_toolsstill saysmanage_editorowns open/save/close stages. This inconsistency can send callers to unsupported actions.Suggested doc fix
"related_tools": { - "manage_editor": "Open/save/close prefab stages in the Unity Editor UI", - "manage_prefabs": "Headless prefab inspection and modification without opening prefab stages", + "manage_editor": "Editor controls (play/pause/stop, active tool, tags/layers, package deploy/restore)", + "manage_prefabs": "Prefab stage lifecycle (open/save/close) and headless prefab inspection/modification", "manage_asset": "Search for prefab assets, get asset info", "manage_gameobject": "Modify GameObjects in open prefab stage", "manage_components": "Add/remove/modify components on prefab GameObjects" }Also applies to: 83-85
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