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Original file line number Diff line number Diff line change
@@ -1,49 +1,49 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>13.0</LangVersion>
</PropertyGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.8.1" />
<PackageReference Include="NUnit" Version="4.6.1" />
<PackageReference Include="NUnit.Analyzers" Version="4.14.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="NUnit3TestAdapter" Version="6.2.0" />
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
</ItemGroup>
<ItemGroup>
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</ItemGroup>
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Linked sources from the Editor assembly. These files compile into the Editor asmdef inside
Unity (where they live), but for `dotnet test` we need them in the test compilation so the
parser, aggregator, IL inspector, and scanner core can be unit-tested without Unity APIs.
-->
<ItemGroup>
<Compile
Include="..\..\Editor\Analyzers\BaseCallLogMessageParser.cs"
Link="LinkedFromEditor\BaseCallLogMessageParser.cs"
/>
<Compile
Include="..\..\Editor\Analyzers\BaseCallReportAggregator.cs"
Link="LinkedFromEditor\BaseCallReportAggregator.cs"
/>
<Compile
Include="..\..\Editor\Analyzers\BaseCallIlInspector.cs"
Link="LinkedFromEditor\BaseCallIlInspector.cs"
/>
<Compile
Include="..\..\Editor\Analyzers\BaseCallTypeScannerCore.cs"
Link="LinkedFromEditor\BaseCallTypeScannerCore.cs"
/>
</ItemGroup>
</Project>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>13.0</LangVersion>
</PropertyGroup>
<ItemGroup>
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\WallstopStudios.DxMessaging.SourceGenerators\WallstopStudios.DxMessaging.SourceGenerators.csproj" />
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</ItemGroup>
<!--
Linked sources from the Editor assembly. These files compile into the Editor asmdef inside
Unity (where they live), but for `dotnet test` we need them in the test compilation so the
parser, aggregator, IL inspector, and scanner core can be unit-tested without Unity APIs.
-->
<ItemGroup>
<Compile
Include="..\..\Editor\Analyzers\BaseCallLogMessageParser.cs"
Link="LinkedFromEditor\BaseCallLogMessageParser.cs"
/>
<Compile
Include="..\..\Editor\Analyzers\BaseCallReportAggregator.cs"
Link="LinkedFromEditor\BaseCallReportAggregator.cs"
/>
<Compile
Include="..\..\Editor\Analyzers\BaseCallIlInspector.cs"
Link="LinkedFromEditor\BaseCallIlInspector.cs"
/>
<Compile
Include="..\..\Editor\Analyzers\BaseCallTypeScannerCore.cs"
Link="LinkedFromEditor\BaseCallTypeScannerCore.cs"
/>
</ItemGroup>
</Project>
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