Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
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Updated
May 23, 2026 - C++
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Multi-system, pure JavaScript (& a little AssemblyScript) emulator, with great accuracy and speed. Currently some SNES, NES, GameBoy, Master System, ZX Spectrum, and GameGear support
Enhanced engine for Pokemon Crystal romhacking
Reverse engineered schematics of the Game Boy's DMG-CPU B chip
A program for humans to inspect RGBDS object files
A Patience / Solitaire Collection for Nintendo GameBoy that doesn't waste your time
Visual6502 ported to SM83 (Game Boy CPU).
A GameBoy emulator written in C++
Repository for the source codes for 1D Marathon for all platforms.
An Emulator for the Nintendo Game Boy written in C++/SDL2.
Web-based map of the Game Boy's SM83 CPU with overlays
A basic WIP GameBoy emulator written in C++ with SDL2. Made for learning purposes.
A homebrew Game Boy Color ROM.
Game Boy / Game Boy Color hashing-algorithm benchmark — 18 algos on a 4.19 MHz SM83 (GBDK-2020)
Documents about Game Boy research.
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