### Validation - [x] I have checked the [Issues](https://github.com/sonicnext-dev/MarathonRecomp/issues) page to see if my problem has already been reported - [x] I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware ### DLC - [ ] Additional Episode "Sonic Boss Attack" - [ ] Additional Episode "Shadow Boss Attack" - [ ] Additional Episode "Silver Boss Attack" - [ ] Additional Episode "Team Attack Amigo" - [ ] Additional Mission Pack "Sonic/Very Hard" - [ ] Additional Mission Pack "Shadow/Very Hard" - [ ] Additional Mission Pack "Silver/Very Hard" ### Mods None ### Codes None ### Describe the Bug The homing attack doesn't seem to transfer momentum to a slope when you run the game at a high FPS like 144. ### Steps to Reproduce 1. Go to Dusty Desert as Sonic 2. Find one of the sets of stairs that ramps up. 3. Run the game at 60 fps, and try to homing attack the stairs, If you don't hold any direction on your stick, the momentum will transfer over to you. 4. Try running the game at a high frame rate (I use 144 when doing that), and try the same thing. The momentum will not transfer. ### Expected Behavior For this behaviour to be consistent across framerates. ### Footage (Audio is a little loud) https://github.com/user-attachments/assets/599197eb-af97-495f-bb4e-139e04113a12 ### Specifications - CPU: Ryzen 7 5800X3D - GPU: Geforce RTX 3070 - GPU Driver: 580.95.05 - OS: Fedora Linux 43 - Version: v1.0.0 ### Additional Context _No response_