psnet_init is always called at startup which opens a UDP socket. Apart from consuming resources this also causes a firewall dialog to appear on Windows even when only playing in single-player.
Could the psnet_init call be delayed until it is actually needed e.g. when starting a multi-player session?
psnet_initis always called at startup which opens a UDP socket. Apart from consuming resources this also causes a firewall dialog to appear on Windows even when only playing in single-player.Could the
psnet_initcall be delayed until it is actually needed e.g. when starting a multi-player session?