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Description
Description
Crashlog:
Caused by app.rive.RiveInitializationException: Unable to create EGL context
at app.rive.core.RenderContextGL$Companion.createContext(RenderContext.kt:233)
at app.rive.core.RenderContextGL$Companion.access$createConfig$attr(RenderContext.kt:110)
at app.rive.core.RenderContextGL$Companion.access$createContext(RenderContext.kt:110)
at app.rive.core.RenderContextGL.getContext(RenderContext.kt:105)
at app.rive.core.RenderContextGL.<init>(RenderContext.kt:105)
at app.rive.core.CommandQueue.<init>(CommandQueue.kt:107)
at com.u.a.fu.fuvp.ViewModel.<init>(ViewModel.kt:571)
Caused by java.lang.Throwable: EGL_BAD_ALLOC
at app.rive.core.RenderContextGL$Companion.createContext(RenderContext.kt:233)
at app.rive.core.RenderContextGL$Companion.access$createConfig$attr(RenderContext.kt:110)
at app.rive.core.RenderContextGL$Companion.access$createContext(RenderContext.kt:110)
at app.rive.core.RenderContextGL.getContext(RenderContext.kt:105)
at app.rive.core.RenderContextGL.<init>(RenderContext.kt:105)
at app.rive.core.CommandQueue.<init>(CommandQueue.kt:107)
at com.u.a.fu.fuvp.ViewModel.<init>(ViewModel.kt:571)
Versions, Device, and Other Information
- Rive Android Runtime Version: 11.1.1
- Rive API:
CommandQueue()initialisation - Device: Pixel 9 Pro
- App Minimum SDK Level: Android SDK API Level 36
- App Target SDK Level: Android SDK API Level 35
- App NDK Level:
- Frequency: Rare as of now, however app update with the latest Rive sdk went live recently. Will update with more statistics as I have them.
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