@@ -16,10 +16,10 @@ use bevy::{
1616use command:: { CommandBuffer , DrawCommand , ShapeMode } ;
1717use material:: { MaterialKey , ProcessingExtendedMaterial } ;
1818use primitive:: {
19- ShapeBuilder , TessellationMode , VertexType , arc_fill, arc_stroke, bezier,
20- box_mesh , build_direct_fill, build_direct_stroke, build_polygon_fill, build_polygon_stroke,
21- capsule_mesh , cone_mesh, conical_frustum_mesh, curve, cylinder_mesh, ellipse, empty_mesh, line,
22- plane_mesh , quad, sphere_mesh, tetrahedron_mesh, torus_mesh, triangle,
19+ ShapeBuilder , TessellationMode , VertexType , arc_fill, arc_stroke, bezier, box_mesh ,
20+ build_direct_fill, build_direct_stroke, build_polygon_fill, build_polygon_stroke, capsule_mesh ,
21+ cone_mesh, conical_frustum_mesh, curve, cylinder_mesh, ellipse, empty_mesh, line, plane_mesh ,
22+ quad, sphere_mesh, tetrahedron_mesh, torus_mesh, triangle,
2323} ;
2424use style:: { Fill , StyleStack } ;
2525use transform:: TransformStack ;
@@ -1612,4 +1612,4 @@ fn create_ndc_background_quad(world_from_clip: Mat4, color: Color, with_uvs: boo
16121612 mesh. insert_indices ( Indices :: U32 ( indices) ) ;
16131613
16141614 mesh
1615- }
1615+ }
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