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AppGLContext.cpp
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594 lines (535 loc) · 16.5 KB
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/********************************************************************************
* Copyright (c) 2024 Pleshkov Maksim
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0, or the Apache License, Version 2.0
* which is available at https://www.apache.org/licenses/LICENSE-2.0.
*
* SPDX-License-Identifier: EPL-2.0 OR Apache-2.0
********************************************************************************/
#pragma hdrstop
#include "AppGLContext.h"
#include "Raycast.h"
#include "Figures/ArrayFig.h"
//----------------------------------------------------------
#include <GL/gl.h>
#include <GL/glu.h>
//----------------------------------------------------------
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <cmath>
#include <stdexcept>
#include <algorithm>
//----------------------------------------------------------
#pragma package(smart_init)
constexpr double DEG2RAD = M_PI/180.0;
using namespace std;
//Íàñòðîèòü ãðàôè÷åñêèé ôîðìàò äëÿ Handle-à ãð. îêíà
static void SetupPixelFormat(HDC hdc) {
PIXELFORMATDESCRIPTOR pfd;
int pixf;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.dwLayerMask = PFD_MAIN_PLANE;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 32;
pfd.cAccumBits = 0;
pfd.cStencilBits = 0;
if((pixf = ChoosePixelFormat(hdc, &pfd))==0) {
throw std::runtime_error("ChoosePixelFormat fail");
}
if(SetPixelFormat(hdc, pixf, &pfd) == FALSE) {
throw std::runtime_error("SetPixelFormat fail");
}
}
#ifdef _DEBUG
void __stdcall GLMessageCallback(GLenum source, GLenum type,
GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* userParam) {
char err[1024];
sprintf_s(err, 1024,
"GL CALLBACK: %s\ntype = 0x%x,\nseverity = 0x%x,\n\
message = %s\n",
(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""),
type, severity, message );
MessageBoxA(NULL, err, "GLError", MB_OK);
}
#endif
//Çàïèñàòü ïîçèöèþ òî÷êè îáçîðà (3), óãîë îáçîðà (2)
//è ïîçèöèþ êàìåðû (3) â ìàññèâ ðàçìåðà 8
void AppGLContext::GetCamPos(double* pos) const {
pos[0] = Cam_x_vpos;
pos[1] = Cam_y_vpos;
pos[2] = 0.0;
pos[3] = Cam_x_cpos;
pos[4] = Cam_y_cpos;
pos[5] = Cam_z_cpos;
pos[6] = Cam_x_ang;
pos[7] = Cam_y_ang;
}
//Óäàëèòü âñïîìîãàòåëüíûå ôèãóðû
void AppGLContext::ClearSatellite() {
for(auto x: Figure_satellite) {
delete x;
}
Figure_satellite.clear();
}
//Äîáàâèòü ôèãóðó â ïðîñòðàíñòâî
void AppGLContext::AddFigure(Figure3d_unit *fig) {
//Ïåðåìåùåíèå ôèãóðû íà òî÷êó îáçîðà
fig->Move(Cam_x_vpos, Cam_y_vpos, 0.0);
//Ðåãèñòðàöèÿ ôèãóðû â ïðîñòðàíñòâå
Figures.push_back(fig);
}
//Óäàëèòü ôèãóðó èç ïðîñòðàíñòâà
void AppGLContext::RemoveFigure(const Figure3d_unit* fig) {
auto it = std::remove(Figures.begin(), Figures.end(), fig);
Figures.erase(it, Figures.end());
if(fig == fig_selection) fig_selection = nullptr;
}
//Ñîçäàòü è âûáðàòü êîíòåêñòû îêíà è îòðèñîâêè OpenGL
AppGLContext::AppGLContext(HWND hwnd,
int width, int height) : hwnd(hwnd) {
glDC = GetDC(hwnd);
SetupPixelFormat(glDC);
glRC = wglCreateContext(glDC);
wglMakeCurrent(glDC, glRC);
Setup_GL_extensions();
#ifdef _DEBUG
auto proc = wglGetProcAddress("glDebugMessageCallback");
if(proc) {
glEnable( GL_DEBUG_OUTPUT );
((PFNGLDEBUGMESSAGECALLBACKPROC)proc)(
GLMessageCallback, 0);
}
#endif
//Íàñòðîèòü ìàòðèöû ïðîåêöèè è îáçîðà
Setup_viewPort(width, height);
Setup_camera();
Setup_GL_Params();
if(gl_shaders) Setup_Shaders();
}
//Âêëþ÷èòü è íàñòðîèòü ïàðàìåòðû îïöèé OpenGL
void AppGLContext::Setup_GL_Params() {
glEnable(GL_COLOR_MATERIAL); //Öâåò
glEnable(GL_DEPTH_TEST); //Òåñò ãëóáèíû òî÷åê èçîáðàæåíèÿ
glEnable(GL_LIGHTING); //Ñâåò
glShadeModel(GL_SMOOTH);
glEnable(GL_LIGHT0); //Èñòî÷íèê ñâåòà äëÿ êàìåðû
glCullFace(GL_BACK); //Âñå ôèãóðû çàìêíóòû è çàäíèå ãðàíè
//îòñåèâàþòñÿ
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW); //Ïðîòèâ ÷àñîâîé îò íàáëþäàòåëÿ
//Ñîãëàøåíèå î ïîðÿäêå ñëåäîâàíèÿ âåðøèí äëÿ îòñåèâàíèÿ
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//Ðåæèì ðàáîòû àëüôà êàíàëà äëÿ ïîëóïðîçðà÷íûõ îáúåêòîâ
glClearColor(0, 0, 0, 0); //Öâåò ïóñòîòû
}
#include "phong.vert.h"
#include "phong.frag.h"
//Íàñòðîèòü øåéäåðû
void AppGLContext::Setup_Shaders() {
const char * const phong_vv[] = {phong_vert};
const char * const phong_fv[] = {phong_frag};
GLuint phong_vert_shader, phong_frag_shader;
phong_vert_shader = glCreateShader(GL_VERTEX_SHADER);
phong_frag_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(phong_vert_shader, 1,
phong_vv, &phong_vert_len);
glShaderSource(phong_frag_shader, 1,
phong_fv, &phong_frag_len);
glCompileShader(phong_vert_shader);
glCompileShader(phong_frag_shader);
phong_shader = glCreateProgram();
glAttachShader(phong_shader, phong_vert_shader);
glAttachShader(phong_shader, phong_frag_shader);
glLinkProgram(phong_shader);
glDeleteShader(phong_vert_shader);
glDeleteShader(phong_frag_shader);
glUseProgram(phong_shader);
}
//Îïðåäåëåíèå ïîääåðæêè è íàñòðîéêà ðàñøèðåíèé OpenGL
//(Íàñòðîéêà óêàçàòåëåé ôóíêöèé è ôëàãîâ ïîääåðæêè)
void AppGLContext::Setup_GL_extensions() {
//Ôóíêöèè ðàñøèðåíèÿ ARB_vertex_buffer_object (gl>=1.5)
gl_arb_buffers =
((glBindBuffer=(PFNGLBINDBUFFERPROC)
wglGetProcAddress("glBindBuffer")) &&
(glDeleteBuffers=(PFNGLDELETEQUERIESPROC)
wglGetProcAddress("glDeleteBuffers")) &&
(glGenBuffers=(PFNGLGENQUERIESPROC)
wglGetProcAddress("glGenBuffers")) &&
(glBufferData=(PFNGLBUFFERDATAPROC)
wglGetProcAddress("glBufferData"))) ||
((glBindBuffer=(PFNGLBINDBUFFERPROC)
wglGetProcAddress("glBindBufferARB")) &&
(glDeleteBuffers=(PFNGLDELETEQUERIESPROC)
wglGetProcAddress("glDeleteBuffersARB")) &&
(glGenBuffers=(PFNGLGENQUERIESPROC)
wglGetProcAddress("glGenBuffersARB")) &&
(glBufferData=(PFNGLBUFFERDATAPROC)
wglGetProcAddress("glBufferDataARB")));
//Ôóíêöèè ðàñøèðåíèÿ GL_vertex/fragment_shader (gl>=2.0)
gl_shaders =
(glAttachShader = (PFNGLATTACHSHADERPROC)
wglGetProcAddress("glAttachShader")) &&
(glCompileShader = (PFNGLCOMPILESHADERPROC)
wglGetProcAddress("glCompileShader")) &&
(glCreateProgram = (PFNGLCREATEPROGRAMPROC)
wglGetProcAddress("glCreateProgram")) &&
(glCreateShader = (PFNGLCREATESHADERPROC)
wglGetProcAddress("glCreateShader")) &&
(glDeleteProgram = (PFNGLDELETEPROGRAMPROC)
wglGetProcAddress("glDeleteProgram")) &&
(glDeleteShader = (PFNGLDELETESHADERPROC)
wglGetProcAddress("glDeleteShader")) &&
(glLinkProgram = (PFNGLLINKPROGRAMPROC)
wglGetProcAddress("glLinkProgram")) &&
(glShaderSource = (PFNGLSHADERSOURCEPROC)
wglGetProcAddress("glShaderSource")) &&
(glUseProgram = (PFNGLUSEPROGRAMPROC)
wglGetProcAddress("glUseProgram"));
}
//Íàñòðîéêà ãðàôè÷åñêîãî îêíà è ìàòðèöû ïðîåêöèè
void AppGLContext::Setup_viewPort(int width, int height) {
wWidth = width;
wHeight = height;
//Îêíî îòðèñîâêè
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
//Ïåðñïåêòèâíàÿ ïðîåêöèÿ, äèñò. îáçîðà 50,
//êàìåðà ìàëåíüêàÿ, ïîëå çðåíèÿ 45 ãðàäóñîâ
glLoadIdentity();
gluPerspective(yFov,
double(width)/double(height), zNear, zFar);
//Ïî-óìîë÷àíèþ ìû âñåãäà â ðåæèìå ìàòðèöû îáçîðà
glMatrixMode(GL_MODELVIEW);
}
//Îáíîâëåíèå ïîçèöèè êàìåðû è ìàòðèöû îáçîðà ôèãóð
void AppGLContext::Setup_camera() {
double vsinx = sin(DEG2RAD*Cam_x_ang),
vcosx = cos(DEG2RAD*Cam_x_ang),
vsiny = sin(DEG2RAD*Cam_y_ang),
vcosy = cos(DEG2RAD*Cam_y_ang);
//Ðàñ÷¸ò ïîçèöèè êàìåðû â ñôåðè÷åñêèõ êîîðäèíàòàõ
Cam_x_cpos = Cam_distance*vcosx*vsiny+Cam_x_vpos;
Cam_y_cpos = Cam_distance*vsinx*vsiny+Cam_y_vpos;
Cam_z_cpos = Cam_distance*vcosy;
//Íàñòðîéêà ìàòðèöû îáçîðà, Z - âåðòèêàëü
//(Â OpenGL - âñåãäà ïðàâàÿ òðîéêà îñåé)
glLoadIdentity();
gluLookAt(Cam_x_cpos, Cam_y_cpos, Cam_z_cpos,
Cam_x_vpos, Cam_y_vpos, 0.0, 0.0, 0.0, 1.0);
//Ðàñ÷¸ò ïîçèöèè ñâåòà ïîä 45 ãðàäóñîâ ïî 2 óãëàì.
//Òî÷å÷íûé èñòî÷íèê ñâåòà ïî-óìîë÷àíèþ
const float p[4]={
(float)((-vcosx*vcosy-vsinx+vcosx*vsiny)*
Cam_distance+Cam_x_vpos),
(float)((-vsinx*vcosy+vcosx+vsinx*vsiny)*
Cam_distance+Cam_y_vpos),
(float)((vcosy+vsiny)*Cam_distance), 1.0f};
//×òîáû èçáàâèòüñÿ îò ðàñ÷¸òà ñ îáðàòíîé ìàòðèöåé â
//øåéäåðå
if(gl_shaders) {
glPushMatrix();
glLoadIdentity();
}
glLightfv(GL_LIGHT0,GL_POSITION,p);
if(gl_shaders) {
glPopMatrix();
}
//Ïëîñêîñòè ãðàíèöû îáçîðà ÷åðåç ìàòðèöû ïðîåêöèè è îáçîðà
GLfloat mat[16];
glGetFloatv(GL_MODELVIEW_MATRIX, mat);
glm::dmat4x4 view_mat = glm::make_mat4(mat);
glGetFloatv(GL_PROJECTION_MATRIX, mat);
glm::dmat4x4 cmat = glm::make_mat4(mat);
cmat *= view_mat;
cmat = transpose(cmat);
frustum_planes[0] = (cmat[3] + cmat[0]);
frustum_planes[1] = (cmat[3] - cmat[0]);
frustum_planes[2] = (cmat[3] + cmat[1]);
frustum_planes[3] = (cmat[3] - cmat[1]);
frustum_planes[4] = (cmat[3] + cmat[2]);
frustum_planes[5] = (cmat[3] - cmat[2]);
for(int i = 0; i<6; ++i) {
frustum_planes[i] /=
glm::length(glm::vec3(frustum_planes[i]));
}
}
AppGLContext::~AppGLContext() {
//×èñòèì ñîáñòâåííûå ôèãóðû
ClearSatellite();
//×èñòèì øåéäåðû
if(gl_shaders) {
glUseProgram(0);
glDeleteProgram(phong_shader);
}
//Îñâîáîæäàåì êîíòåêñòû îòðèñîâêè
if(glRC) {
wglMakeCurrent(glDC,0);
wglDeleteContext(glRC);
}
if(glDC) {
ReleaseDC(hwnd, glDC);
}
}
//Íàõîäèòñÿ ëè ôèãóðà â ïîëå çðåíèÿ
bool AppGLContext::FrustumCull(Figure3d_unit* fig) const {
glm::dvec4 pos(1.0);
double radius = fig->GetSphRadius();
fig->GetCenterPos((double*)&pos);
for(int i = 0; i<6; ++i) {
if(glm::dot(frustum_planes[i], pos)<-radius)
return false;
}
return true;
}
//Îòðèñîâêà íîâîãî êàäðà
void AppGLContext::DrawFrame() const {
//Âûáðàòü êîíòåêñòû îêíà è îòðèñîâêè OpenGL
wglMakeCurrent(glDC, glRC);
//Î÷èñòèòü áóäóùèé êàäð
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
//Ðèñîâàòü âñå ôèãóðû, íå âûáðàííûå - áåëîãî öâåòà
//Îñòàëüíûå - çàâèñèò îò ðåæèìà
for(auto x: Figures) {
if(!FrustumCull(x)) continue;
if(x == fig_selection) switch(fig_mode) {
case F2CuttingFig:
glColor3f(0, 1, 1); //Ñå÷åíèå - ãîëóáîé
break;
default:
glColor3f(1, 1, 0); //Íîðìàëüíûé - æ¸ëòûé
break;
}
else glColor3f(1, 1, 1);
x->Draw();
}
//Ðèñîâàòü êðàñíûå âñïîìîãàòåëüíûå ôèãóðû
glColor3f(1, 0, 0);
for(auto x: Figure_satellite) {
if(!FrustumCull(x)) continue;
x->Draw();
}
//Âûâîäèì êàäð íà ýêðàí
SwapBuffers(glDC);
}
//Îáðàáîò÷èê ïðîñòîãî íàæàòèÿ
void AppGLContext::CtrlSimpleClick(int X, int Y) {
Figure3d_unit *fig = nullptr;
double cam_arr[8], dst = 2.0*zFar, d;
glm::dvec3 cam, ray, pt(0), p;
//Ïîñûëàåì ëó÷ íàæàòèÿ ìûøè â ïðîñòðàíñòâî
getRaycast(
2.0*((double)X/wWidth)-1.0,
1.0-2.0*((double)Y/wHeight), ray);
//Äëÿ êàæäîé ôèãóðû ïðîâåðÿåì íàëè÷èå ïåðåñå÷åíèé èëè
//êàñàíèé ëó÷îì îõâàòûâàþùåé ñôåðû, ïðè íàëè÷èè - èùåì
//òî÷êó òî÷íîãî ïåðåñå÷åíèÿ ñ ãðàíÿìè, çàïîìèíàåì
//áëèæàéøóþ òî÷êó ïåðåñå÷åíèÿ è å¸ ôèãóðó
GetCamPos(cam_arr);
cam = glm::make_vec3(cam_arr+3);
for(auto x: Figures) {
if(x->SphereIntersect(cam, ray) &&
x->IntersectPoint(cam, ray, p, d) && d<dst) {
fig = x;
dst = d;
pt = p;
}
}
switch(fig_mode) {
case F2CuttingFig:
// ðåæèìå ñå÷åíèÿ ñòàâèì îïîðíûå òî÷êè ñåêóùåé
//ïëîñêîñòè
if(fig == fig_selection) {
if(Figure_satellite.size()<2) {
//Ïåðâûå äâå âåðøèíû îòìå÷àåì âñïîìîãàòåëüíûì
//èêîñàýäðîì â òî÷êàõ íàæàòèé
auto ico = ArrayFig::NewIcosahedron(self);
ico->Resize(0.1, 0.1, 0.1);
ico->Move(pt[0], pt[1], pt[2]);
Figure_satellite.push_back(ico);
}
else {
//Òðè òî÷êè äîñòàòî÷íî, âûïîëíÿåì ñå÷åíèå
glm::dvec3 norm, tri[3];
glm::dvec4 plane;
Figure_satellite[0]->GetCenterPos((double*)(tri));
Figure_satellite[1]->GetCenterPos((double*)(tri+1));
tri[2] = pt;
//Âû÷èñëåíèå ñåêóùåé ïëîñêîñòè
getNormal(tri, norm);
plane = {norm.x, norm.y, norm.z, -glm::dot(norm, pt)};
//Ñå÷åíèå
fig_selection->PerformCut(plane);
//×èñòèì âñïîì. ôèãóðû
ClearSatellite();
fig_mode = F2Normal;
}
}
break;
default:
// îáû÷íîì ðåæèìå âûáèðàåì ôèãóðó êëèêîì,
//Åñëè íèêàêàÿ ôèãóðà íå êëèêíóòà, ñíèìàåì âûáîð
fig_selection = fig;
break;
}
}
//Îáðàáîò÷èê ïîëüçîâàòåëüñêîãî ïîâîðîòà êàìåðû
void AppGLContext::CtrlCamRotate(int dX, int dY) {
Cam_x_ang += -1.0*dX;
while(Cam_x_ang<0.0) {
Cam_x_ang += 360.0;
}
while(Cam_x_ang>360.0) {
Cam_x_ang -= 360.0;
}
Cam_y_ang += -1.0*dY;
if(Cam_y_ang<0.1) {
Cam_y_ang = 0.1;
}
else if(Cam_y_ang>179.9) {
Cam_y_ang = 179.9;
}
}
//Îáðàáîò÷èê ïîëüçîâàòåëüñêîãî ìàñøòàáà êàìåðû
void AppGLContext::CtrlCamZoom(int dY) {
Cam_distance += 0.01 * Cam_distance * dY;
}
//Îáðàáîò÷èê ïîëüçîâàòåëüñêîãî ïåðåìåùåíèÿ êàìåðû
void AppGLContext::CtrlCamMoveXoY(int dX, int dY) {
double vsin = sin(DEG2RAD*Cam_x_ang),
vcos = cos(DEG2RAD*Cam_x_ang);
Cam_x_vpos += Cam_distance*(-vcos*dY+vsin*dX)*0.75/wHeight;
Cam_y_vpos -= Cam_distance*(vsin*dY+vcos*dX)*0.75/wHeight;
}
//Óñòàíîâèòü ðåæèì ñå÷åíèÿ
bool AppGLContext::SetCuttingMode() {
if(GetSelectedFig() != nullptr) {
//×èñòèì âñïîì. ôèãóðû è ïåðåõîäèì â ðåæèì ñå÷åíèÿ
ClearSatellite();
fig_mode = F2CuttingFig;
return true;
}
return false;
}
//Îòìåíèòü îïåðàöèþ
bool AppGLContext::CancelOperationMode() {
if(fig_mode != F2Normal) {
ClearSatellite();
fig_mode = F2Normal;
return true;
}
return false;
}
//Extern ñåêöèÿ äëÿ äèíàìè÷åñêîé áèáëèîòåêè
#ifdef DLL
//Âêëþ÷åíèå ýêñïîðòà ôóíêöèè â çàâèñèìîñòè îò ïëàòôîðìû
#ifdef _WIN32
#define DLLSO __declspec(dllexport)
#else
#define DLLSO __attribute__((visibility("default")))
#endif
extern "C" {
DLLSO void* CreateAppGLContext(void *hwnd,
int width, int height) {
return new std::shared_ptr<AppGLContext>(
AppGLContext::Create((HWND)hwnd, width, height));
}
DLLSO void* CloneAppGLStrongPtr(void *glContext) {
return new std::shared_ptr<AppGLContext>(
*((std::shared_ptr<AppGLContext>*)glContext));
}
DLLSO void* CloneAppGLWeakPtr(void *glContext) {
return new std::weak_ptr<AppGLContext>(
*((std::weak_ptr<AppGLContext>*)glContext));
}
DLLSO void* GetAppGLWeakPtrFromStrong(void *glContext) {
return new std::weak_ptr<AppGLContext>(
*((std::shared_ptr<AppGLContext>*)glContext));
}
DLLSO void* GetAppGLStrongPtrFromWeak(void *glContext) {
return new std::shared_ptr<AppGLContext>(
((std::weak_ptr<AppGLContext>*)glContext)->lock());
}
DLLSO void DestroyAppGLStrongPtr(void *glContext) {
delete ((std::shared_ptr<AppGLContext>*)glContext);
}
DLLSO void DestroyAppGLWeakPtr(void *glContext) {
delete ((std::weak_ptr<AppGLContext>*)glContext);
}
DLLSO void AppGLSetupViewPort(void *glContext,
int width, int height) {
((AppGLContext*)glContext)->Setup_viewPort(width, height);
}
DLLSO void AppGLSetupCamera(void *glContext) {
((AppGLContext*)glContext)->Setup_camera();
}
DLLSO void AppGLDrawFrame(const void *glContext) {
((AppGLContext*)glContext)->DrawFrame();
}
DLLSO void GetAppGLCamPos_8dv(const void *glContext,
double *v) {
((AppGLContext*)glContext)->GetCamPos(v);
}
DLLSO double GetAppGLCamDst(const void *glContext) {
return ((AppGLContext*)glContext)->GetCamDst();
}
DLLSO void SetAppGLViewPos_dxy(void *glContext,
double x, double y) {
((AppGLContext*)glContext)->SetViewPos(x, y);
}
DLLSO void SetAppGLCamAng_dxy(
void *glContext, double x, double y) {
((AppGLContext*)glContext)->SetCamAng(x, y);
}
DLLSO void SetAppGLCamDst_d(void *glContext, double d) {
((AppGLContext*)glContext)->SetCamDst(d);
}
DLLSO void AppGLAddFigure(void *glContext, void *fig) {
((AppGLContext*)glContext)->AddFigure((Figure3d_unit*)fig);
}
DLLSO void AppGLRemoveFigure(void *glContext,
const void *fig) {
((AppGLContext*)glContext)->RemoveFigure(
(Figure3d_unit*)fig);
}
DLLSO void* GetAppGLSelectedFigure(const void *glContext) {
return ((AppGLContext*)glContext)->GetSelectedFig();
}
DLLSO void SetAppGLSelectedFigure(void *glContext,
void *fig) {
((AppGLContext*)glContext)->SetSelectedFig(
(Figure3d_unit*)fig);
}
DLLSO void AppGLCtrlSimpleClick(void *glContext,
int X, int Y) {
((AppGLContext*)glContext)->CtrlSimpleClick(X, Y);
}
DLLSO void AppGLCtrlCamRotate(
void *glContext, int dX, int dY) {
((AppGLContext*)glContext)->CtrlCamRotate(dX, dY);
}
DLLSO void AppGLCtrlCamZoom(void *glContext, int dY) {
((AppGLContext*)glContext)->CtrlCamZoom(dY);
}
DLLSO void AppGLCtrlCamMoveXoY(void *glContext,
int dX, int dY) {
((AppGLContext*)glContext)->CtrlCamMoveXoY(dX, dY);
}
DLLSO bool SetAppGLCuttingMode(void *glContext) {
return ((AppGLContext*)glContext)->SetCuttingMode();
}
DLLSO bool CancelAppGLOperationMode(void *glContext) {
return ((AppGLContext*)glContext)->CancelOperationMode();
}
DLLSO int GetAppGLFigMode(const void *glContext) {
return (int)(((AppGLContext*)glContext)->GetFigMode());
}
}
#endif