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MapperGLCanvas.cpp
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394 lines (349 loc) · 9.73 KB
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/*
* MapperGLCanvas.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MapperGLCanvas.h"
#include "MainWindow.h"
MapperGLCanvas::MapperGLCanvas(MainWindow* mainWindow, QWidget* parent, const QGLWidget * shareWidget)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent, shareWidget),
_mainWindow(mainWindow),
_mousePressedOnVertex(false),
_activeVertex(NO_VERTEX),
_shapeGrabbed(false), // comment out?
_shapeFirstGrab(false), // comment out?
_displayControls(true),
_stickyVertices(true)
{
}
void MapperGLCanvas::initializeGL()
{
//qDebug() << "initializeGL" << endl;
// Clear to black.
qglClearColor(Qt::black);
// Antialiasing options.
//QGLWidget::setFormat(QGLFormat(QGL::SampleBuffers));
}
void MapperGLCanvas::resizeGL(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (
0.0f, (GLfloat) width, // left, right
(GLfloat) height, 0.0f, // bottom, top
-1.0, 1.0f);
glMatrixMode (GL_MODELVIEW);
//qDebug() << "done resizing" << endl;
}
void MapperGLCanvas::paintGL()
{
}
void MapperGLCanvas::draw(QPainter* painter)
{
//qDebug() << "draw mappergl" << endl;
enterDraw(painter);
doDraw(painter);
exitDraw(painter);
// qDebug() << "done." << endl;
}
void MapperGLCanvas::enterDraw(QPainter* painter)
{
painter->beginNativePainting();
// Clear to black.
glClearColor(0.0, 0.0, 0.0, 1.0);
// Clear buffer.
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
painter->endNativePainting();
// Antialiasing.
painter->setRenderHint(QPainter::Antialiasing);
//painter->setBackground(Qt::black);
painter->setPen(Qt::NoPen);
painter->setBrush(Qt::NoBrush);
}
void MapperGLCanvas::exitDraw(QPainter* painter)
{
Q_UNUSED(painter);
}
Shape* MapperGLCanvas::getCurrentShape()
{
return getShapeFromMappingId(getMainWindow()->getCurrentMappingId());
}
void MapperGLCanvas::mousePressEvent(QMouseEvent* event)
{
int i;
int dist;
int minDistance;
bool mousePressedOnSomething = false;
_mousePressedPosition = event->pos();
// Note: we compare with the square value for fastest computation of the distance
minDistance = MM::VERTEX_SELECT_RADIUS * MM::VERTEX_SELECT_RADIUS;
// Drag the closest vertex
if (event->buttons() & Qt::LeftButton)
{
Shape* shape = getCurrentShape();
if (shape)
{
// find the ID of the nearest vertex: (from the selected shape)
for (i = 0; i < shape->nVertices(); i++)
{
dist = distSq(_mousePressedPosition, shape->getVertex(i)); // squared distance
if (dist < minDistance)
{
_activeVertex = i;
minDistance = dist;
_mousePressedOnVertex = true;
mousePressedOnSomething = true;
}
}
}
}
if (mousePressedOnSomething)
return;
// Select a shape with a click.
if (event->buttons() & Qt::LeftButton)
{
Shape* orig = getCurrentShape();
MappingManager manager = getMainWindow()->getMappingManager();
QVector<Mapping::ptr> mappings = manager.getVisibleMappings();
for (QVector<Mapping::ptr>::const_iterator it = mappings.end() - 1; it >= mappings.begin(); --it)
{
Shape *shape = getShapeFromMappingId((*it)->getId());
// Mouse pressed on a shape.
if (shape && shape->includesPoint(_mousePressedPosition))
{
mousePressedOnSomething = true;
// Deselect vertices.
deselectVertices();
// Change mapping.
if (shape != orig)
{
getMainWindow()->setCurrentMapping((*it)->getId());
}
break;
}
}
// Grab the shape.
if (orig && orig->includesPoint(_mousePressedPosition))
{
_shapeGrabbed = true;
_shapeFirstGrab = true;
}
}
if (mousePressedOnSomething)
return;
// Deactivate.
deselectAll();
}
void MapperGLCanvas::mouseReleaseEvent(QMouseEvent* event)
{
Q_UNUSED(event);
// // Click on vertex ==> select the vertex.
// if ((event->buttons() & Qt::LeftButton) && _mousePressedOnVertex)
// {
// }
_mousePressedOnVertex = false;
_shapeGrabbed = false;
}
void MapperGLCanvas::mouseMoveEvent(QMouseEvent* event)
{
if (_mousePressedOnVertex)
{
// std::cout << "Move event " << std::endl;
Shape* shape = getCurrentShape();
if (shape && _activeVertex != NO_VERTEX)
{
QPointF p = shape->getVertex(_activeVertex);
// Set point to mouse coordinates.
p.setX(event->x());
p.setY(event->y());
// Stick to vertices.
if (stickyVertices())
glueVertex(shape, &p);
shape->setVertex(_activeVertex, p);
update();
emit shapeChanged(getCurrentShape());
}
}
else if (_shapeGrabbed)
{
// std::cout << "Move event " << std::endl;
Shape* shape = getCurrentShape();
static QPointF prevMousePosition(0,0); // point that keeps track of last position of the mouse
if (shape)
{
if (!_shapeFirstGrab)
{
shape->translate(event->x() - prevMousePosition.x(), event->y() - prevMousePosition.y());
update();
emit shapeChanged(getCurrentShape());
}
else
_shapeFirstGrab = false;
}
// Update previous mouse position.
prevMousePosition.setX( event->x() );
prevMousePosition.setY( event->y() );
}
}
void MapperGLCanvas::keyPressEvent(QKeyEvent* event)
{
// Checks if the key has been handled by this function or needs to be deferred to superclass.
bool handledKey = false;
// Active vertex selected.
if (hasActiveVertex())
{
Shape* shape = getCurrentShape();
QPointF p = shape->getVertex(_activeVertex);
handledKey = true;
switch (event->key()) {
// TODO: key tab should switch to next vertex: not working because somehow caught at a higher level
// to switch between frames of the layout
// case Qt::Key_Tab:
// if (shape)
// _activeVertex = (_activeVertex + 1) % shape->nVertices();
// p = shape->getVertex(_activeVertex); // reset to new vertex
// qDebug() << "New active vertex : " << _activeVertex << endl;
// break;
// Handle pixel-wise adjustments of vertex.
case Qt::Key_Up:
p.ry()--;
break;
case Qt::Key_Down:
p.ry()++;
break;
case Qt::Key_Right:
p.rx()++;
break;
case Qt::Key_Left:
p.rx()--;
break;
default:
handledKey = false;
break;
}
// TODO: this will always be called even if no arrow key has been pressed (small performance issue).
shape->setVertex(_activeVertex, p);
update();
emit shapeChanged(getCurrentShape());
}
// Defer unhandled keys to parent.
if (!handledKey)
{
QWidget::keyPressEvent(event);
}
// std::cout << "Key pressed" << std::endl;
// int xMove = 0;
// int yMove = 0;
// switch (event->key()) {
// case Qt::Key_Tab:
// if (event->modifiers() & Qt::ControlModifier)
// switchImage( (Common::getCurrentSourceId() + 1) % Common::nImages());
// else
// {
// Quad& quad = getQuad();
// _active_vertex = (_active_vertex + 1 ) % 4;
// }
// break;
// case Qt::Key_Up:
// yMove = -1;
// break;
// case Qt::Key_Down:
// yMove = +1;
// break;
// case Qt::Key_Left:
// xMove = -1;
// break;
// case Qt::Key_Right:
// xMove = +1;
// break;
// default:
// std::cerr << "Unhandled key" << std::endl;
// QWidget::keyPressEvent(event);
// break;
// }
//
// Quad& quad = getQuad();
// Point *p = quad.getVertex(_active_vertex);
// p->x += xMove;
// p->y += yMove;
// quad.setVertex(_active_vertex, p);
//
// update();
//
// emit quadChanged();
}
void MapperGLCanvas::paintEvent(QPaintEvent* )
{
makeCurrent();
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
draw(&painter);
painter.end();
}
void MapperGLCanvas::updateCanvas()
{
update();
}
void MapperGLCanvas::enableDisplayControls(bool display)
{
_displayControls = display;
updateCanvas();
}
void MapperGLCanvas::enableTestSignal(bool enable)
{
_displayTestSignal = enable;
updateCanvas();
}
void MapperGLCanvas::enableStickyVertices(bool value)
{
_stickyVertices = value;
}
/* Stick vertex p of Shape orig to another Shape's vertex, if the 2 vertices are
* close enough. The distance per coordinate is currently set in dist_stick
* variable. Perhaps the sticky-sensitivity should be configurable through GUI */
void MapperGLCanvas::glueVertex(Shape *orig, QPointF *p)
{
MappingManager manager = getMainWindow()->getMappingManager();
for (int i = 0; i < manager.nMappings(); i++)
{
Shape *shape = getShapeFromMappingId(manager.getMapping(i)->getId());
if (shape && shape != orig)
{
for (int vertex = 0; vertex < shape->nVertices(); vertex++)
{
const QPointF& v = shape->getVertex(vertex);
if (distIsInside(v, *p, MM::VERTEX_STICK_RADIUS))
{
p->setX(v.x());
p->setY(v.y());
}
}
}
}
}
void MapperGLCanvas::deselectVertices()
{
_activeVertex = NO_VERTEX;
_mousePressedOnVertex = false;
}
void MapperGLCanvas::deselectAll()
{
deselectVertices();
_shapeGrabbed = false;
_shapeFirstGrab = false;
}