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control.py
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492 lines (431 loc) · 17.8 KB
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#!/usr/bin/env python3
import argparse
import asyncio
from dataclasses import dataclass, field
from typing import Dict, Optional, Tuple
import pygame
from bleak import BleakClient
CONTROL_SERVICE_UUID = "0000fff0-0000-1000-8000-00805f9b34fb"
CONTROL_CHARACTERISTIC_UUID = "0000fff1-0000-1000-8000-00805f9b34fb"
STATUS_CHARACTERISTIC_UUID = "0000fff2-0000-1000-8000-00805f9b34fb"
BATTERY_SERVICE_UUID = "0000180f-0000-1000-8000-00805f9b34fb"
BATTERY_CHARACTERISTIC_UUID = "00002a19-0000-1000-8000-00805f9b34fb"
QueueItem = Tuple[str, Optional[object]]
@dataclass
class ControlState:
mode: int = 1
throttle: int = 0
steering: int = 0
lights: bool = False
turbo: bool = False
donut: bool = False
battery_pct: Optional[int] = None
last_payload: bytes = b""
last_status: Dict[str, int] = field(default_factory=dict)
last_status_hex: str = ""
message: str = ""
def build_control_payload(state: ControlState) -> bytes:
return bytes(
[
state.mode & 0xFF,
1 if state.throttle > 0 else 0,
1 if state.throttle < 0 else 0,
1 if state.steering < 0 else 0,
1 if state.steering > 0 else 0,
int(state.lights),
int(state.turbo),
int(state.donut),
]
)
def decode_status_payload(data: bytes) -> Dict[str, int]:
length = len(data)
if length == 1:
return {"length": length, "battery_pct": data[0]}
if length == 8:
return {
"length": length,
"mode": data[0],
"forward": data[1],
"reverse": data[2],
"left": data[3],
"right": data[4],
"lights": data[5],
"turbo": data[6],
"donut": data[7],
}
return {"length": length, "raw": data.hex()}
def throttle_label(value: int) -> str:
if value > 0:
return "Forward"
if value < 0:
return "Reverse"
return "Stopped"
def steering_label(value: int) -> str:
if value < 0:
return "Left"
if value > 0:
return "Right"
return "Straight"
class BleController:
def __init__(
self,
loop: asyncio.AbstractEventLoop,
address: str,
state: ControlState,
ui_queue: "asyncio.Queue[QueueItem]",
) -> None:
self.loop = loop
self.address = address
self.state = state
self.ui_queue = ui_queue
self._client: Optional[BleakClient] = None
self._status_notify = False
self._battery_notify = False
self._stop_event = asyncio.Event()
self._write_lock = asyncio.Lock()
self._pending_payload: Optional[bytes] = None
self._last_sent_payload: Optional[bytes] = None
self._stopped = False
async def run(self) -> None:
self._queue_ui(("message", f"Connecting to {self.address}..."))
try:
async with BleakClient(self.address) as client:
self._client = client
self._queue_ui(("connected", None))
await self._enable_notifications(client)
await self._send_pending()
await self._read_battery(client)
await self._stop_event.wait()
except asyncio.CancelledError:
raise
except Exception as exc: # pragma: no cover - best effort logging
self._queue_ui(("error", f"Connection error: {exc}"))
finally:
await self._disable_notifications()
self._client = None
self._queue_ui(("disconnected", None))
async def _enable_notifications(self, client: BleakClient) -> None:
try:
await client.start_notify(STATUS_CHARACTERISTIC_UUID, self._status_handler)
self._status_notify = True
except Exception as exc:
self._queue_ui(("warn", f"Status notify failed: {exc}"))
try:
await client.start_notify(BATTERY_CHARACTERISTIC_UUID, self._battery_handler)
self._battery_notify = True
except Exception as exc:
self._queue_ui(("warn", f"Battery notify failed: {exc}"))
async def _disable_notifications(self) -> None:
client = self._client
if not client:
return
if self._status_notify:
try:
await client.stop_notify(STATUS_CHARACTERISTIC_UUID)
except Exception:
pass
finally:
self._status_notify = False
if self._battery_notify:
try:
await client.stop_notify(BATTERY_CHARACTERISTIC_UUID)
except Exception:
pass
finally:
self._battery_notify = False
def _status_handler(self, _: int, data: bytearray) -> None:
payload = bytes(data)
decoded = decode_status_payload(payload)
self.state.last_status = decoded
self.state.last_status_hex = payload.hex()
self._queue_ui(("status", None))
def _battery_handler(self, _: int, data: bytearray) -> None:
payload = bytes(data)
decoded = decode_status_payload(payload)
battery = decoded.get("battery_pct")
if battery is None and payload:
battery = payload[0]
if battery is not None:
self.state.battery_pct = int(battery)
self._queue_ui(("battery", int(battery)))
else:
self._queue_ui(("status", None))
async def _read_battery(self, client: BleakClient) -> None:
try:
data = await client.read_gatt_char(BATTERY_CHARACTERISTIC_UUID)
except Exception as exc:
self._queue_ui(("warn", f"Initial battery read failed: {exc}"))
return
if data:
self.state.battery_pct = int(data[0])
self._queue_ui(("battery", int(data[0])))
async def send_control(self, payload: bytes) -> None:
if self._stopped:
return
if payload == self._last_sent_payload and self._pending_payload is None:
return
self._pending_payload = payload
if self._client:
await self._write_pending()
async def _write_pending(self) -> None:
if not self._client:
return
async with self._write_lock:
while self._pending_payload is not None and self._client:
payload = self._pending_payload
self._pending_payload = None
try:
await self._client.write_gatt_char(
CONTROL_CHARACTERISTIC_UUID,
payload,
response=False,
)
except Exception as exc:
self._queue_ui(("error", f"ERROR sending command: {exc}"))
break
self._last_sent_payload = payload
self.state.last_payload = payload
self._queue_ui(("payload", payload))
async def request_battery(self) -> None:
if self._stopped:
return
if not self._client:
self._queue_ui(("message", "Battery read queued; waiting for connection"))
return
await self._read_battery(self._client)
async def _send_pending(self) -> None:
if self._pending_payload is not None and self._client:
await self._write_pending()
async def stop(self) -> None:
if self._stopped:
return
self._stopped = True
self._stop_event.set()
await self._disable_notifications()
def _queue_ui(self, item: QueueItem) -> None:
try:
self.ui_queue.put_nowait(item)
except asyncio.QueueFull:
pass
class PygameApp:
BG_COLOR = (20, 20, 24)
TEXT_COLOR = (230, 230, 230)
ACCENT_COLOR = (120, 200, 255)
def __init__(self, loop: asyncio.AbstractEventLoop, address: str) -> None:
self.loop = loop
self.address = address
self.state = ControlState()
self.ui_queue: asyncio.Queue[QueueItem] = asyncio.Queue()
self.ble = BleController(loop, address, self.state, self.ui_queue)
self.running = False
self.message = ""
self.throttle_keys_down: set[str] = set()
self.steering_keys_down: set[str] = set()
self.toggle_keys_down: set[str] = set()
self.last_throttle_key: Optional[str] = None
self.last_steering_key: Optional[str] = None
self.screen: Optional[pygame.Surface] = None
self.font: Optional[pygame.font.Font] = None
self.small_font: Optional[pygame.font.Font] = None
async def run(self) -> None:
pygame.init()
pygame.font.init()
pygame.display.set_caption("Shell Racing Legends Controller (pygame)")
self.screen = pygame.display.set_mode((720, 420))
self.font = pygame.font.SysFont("Segoe UI", 22)
self.small_font = pygame.font.SysFont("Segoe UI", 16)
pygame.key.set_repeat(0)
ble_task = asyncio.create_task(self.ble.run())
ui_task = asyncio.create_task(self.ui_consumer())
try:
await self.mainloop()
finally:
await self.shutdown()
await asyncio.gather(ble_task, return_exceptions=True)
self.ui_queue.put_nowait(("shutdown", None))
await asyncio.gather(ui_task, return_exceptions=True)
pygame.quit()
async def mainloop(self) -> None:
self.running = True
clock = pygame.time.Clock()
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.loop.create_task(self.shutdown())
elif event.type == pygame.KEYDOWN:
self.handle_keydown(event)
elif event.type == pygame.KEYUP:
self.handle_keyup(event)
self.draw()
await asyncio.sleep(0)
clock.tick(60)
def handle_keydown(self, event: pygame.event.Event) -> None:
if not self.running:
return
key_name = pygame.key.name(event.key).lower()
if key_name in {"w", "s"}:
self.throttle_keys_down.add(key_name)
self.last_throttle_key = key_name
if self._update_throttle_from_keys():
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
elif key_name in {"a", "d"}:
self.steering_keys_down.add(key_name)
self.last_steering_key = key_name
if self._update_steering_from_keys():
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
elif key_name in {"l", "t", "o", "m", "b", "q"}:
if key_name not in self.toggle_keys_down:
self.toggle_keys_down.add(key_name)
self._handle_toggle_press(key_name)
def handle_keyup(self, event: pygame.event.Event) -> None:
key_name = pygame.key.name(event.key).lower()
if key_name in self.throttle_keys_down:
self.throttle_keys_down.discard(key_name)
if self._update_throttle_from_keys():
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
elif key_name in self.steering_keys_down:
self.steering_keys_down.discard(key_name)
if self._update_steering_from_keys():
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
if key_name in self.toggle_keys_down:
self.toggle_keys_down.discard(key_name)
def _update_throttle_from_keys(self) -> bool:
old = self.state.throttle
if "w" in self.throttle_keys_down and "s" in self.throttle_keys_down:
new_value = 1 if self.last_throttle_key == "w" else -1
elif "w" in self.throttle_keys_down:
new_value = 1
elif "s" in self.throttle_keys_down:
new_value = -1
else:
new_value = 0
if new_value != old:
self.state.throttle = new_value
self.state.message = throttle_label(new_value)
return True
return False
def _update_steering_from_keys(self) -> bool:
old = self.state.steering
if "a" in self.steering_keys_down and "d" in self.steering_keys_down:
new_value = -1 if self.last_steering_key == "a" else 1
elif "a" in self.steering_keys_down:
new_value = -1
elif "d" in self.steering_keys_down:
new_value = 1
else:
new_value = 0
if new_value != old:
self.state.steering = new_value
self.state.message = steering_label(new_value)
return True
return False
def _handle_toggle_press(self, key_name: str) -> None:
if key_name == "l":
self.state.lights = not self.state.lights
self.state.message = f"Lights {'ON' if self.state.lights else 'OFF'}"
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
elif key_name == "t":
self.state.turbo = not self.state.turbo
self.state.message = f"Turbo {'ON' if self.state.turbo else 'OFF'}"
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
elif key_name == "o":
self.state.donut = not self.state.donut
self.state.message = f"Donut {'ON' if self.state.donut else 'OFF'}"
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
elif key_name == "m":
self.state.mode = 2 if self.state.mode == 1 else 1
self.state.message = f"Mode set to {self.state.mode}"
self.loop.create_task(self.ble.send_control(build_control_payload(self.state)))
elif key_name == "b":
self.state.message = "Battery refresh requested"
self.loop.create_task(self.ble.request_battery())
elif key_name == "q":
self.loop.create_task(self.shutdown())
async def ui_consumer(self) -> None:
while True:
kind, data = await self.ui_queue.get()
if kind == "shutdown":
break
self._handle_ui_message(kind, data)
def _handle_ui_message(self, kind: str, data: Optional[object]) -> None:
if kind == "message":
self.message = str(data)
elif kind == "warn":
self.message = f"WARN: {data}"
elif kind == "error":
self.message = f"ERROR: {data}"
elif kind == "battery":
self.state.battery_pct = int(data)
self.message = f"Battery: {data}%"
elif kind == "status":
self.message = "Status notification received"
elif kind == "payload":
payload = data if isinstance(data, bytes) else b""
self.state.last_payload = payload
self.message = f"Command sent: {payload.hex() if payload else '--'}"
elif kind == "connected":
self.message = "Connected"
elif kind == "disconnected":
if self.running:
self.message = "Disconnected"
async def shutdown(self) -> None:
if not self.running:
return
self.running = False
self.throttle_keys_down.clear()
self.steering_keys_down.clear()
self.toggle_keys_down.clear()
self.state.throttle = 0
self.state.steering = 0
await self.ble.send_control(build_control_payload(self.state))
await self.ble.stop()
def draw(self) -> None:
if not self.screen or not self.font or not self.small_font:
return
self.screen.fill(self.BG_COLOR)
lines = [
f"Target: {self.address}",
f"Battery: {'--' if self.state.battery_pct is None else str(self.state.battery_pct) + '%'}",
f"Mode: {self.state.mode}",
f"Throttle: {throttle_label(self.state.throttle)}",
f"Steering: {steering_label(self.state.steering)}",
f"Lights: {'ON' if self.state.lights else 'OFF'}",
f"Turbo: {'ON' if self.state.turbo else 'OFF'}",
f"Donut: {'ON' if self.state.donut else 'OFF'}",
f"Last payload: {self.state.last_payload.hex() if self.state.last_payload else '--'}",
f"Last status: {self._format_last_status()}",
]
for idx, text in enumerate(lines):
surface = self.font.render(text, True, self.TEXT_COLOR)
self.screen.blit(surface, (24, 24 + idx * 28))
message = self.message or self.state.message or "--"
message_surface = self.font.render(f"Message: {message}", True, self.ACCENT_COLOR)
self.screen.blit(message_surface, (24, 24 + len(lines) * 28 + 12))
instructions = (
"Keys: w/s throttle, a/d steering, l lights, t turbo, o donut, m mode, b battery, q quit"
)
instructions_surface = self.small_font.render(instructions, True, (180, 180, 180))
self.screen.blit(instructions_surface, (24, self.screen.get_height() - 40))
pygame.display.flip()
def _format_last_status(self) -> str:
if self.state.last_status:
items = [f"{k}={v}" for k, v in self.state.last_status.items() if k != "length"]
return ", ".join(items) if items else str(self.state.last_status)
if self.state.last_status_hex:
return self.state.last_status_hex
return "--"
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(
description="Pygame-based controller for Shell Racing Legends cars",
)
parser.add_argument("address", help="Bluetooth MAC address of the car")
return parser.parse_args()
async def main(address: str) -> None:
loop = asyncio.get_running_loop()
app = PygameApp(loop, address)
await app.run()
def run() -> None:
args = parse_args()
asyncio.run(main(args.address))
if __name__ == "__main__":
run()