Simulation-Based Design of Humanoid Robots (Project 170) #19
Replies: 14 comments 23 replies
|
This is a paper that gives some insights into how we control our limbs and which should be useful when working on this project: |
|
Hi, How do we implement a balance algorithm alongside reinforcement learning without them interfering with each other? Should we assign a set of motors to balance, and a set to reinforcement learning? We need to do more research on this - would you be able to point us to some useful resources? From our research we've encountered HER, which seems like it could be great to use in the model. However, the only examples of implementation we've seen are in python - are there any examples of its use in MATLAB, or would we be better off not focusing on it? We've made great use of the onramp facilities for various topics, but sadly there isn't one for genetic algorithms. Are there any resources for this? Thank you! |
|
Hi, I'm Paul Roberts, working on the Environment sub-team for the project I have been trying to alter the dimensions of the simulation topography, from checking into the Example system, which uses a single plane, I had planned to make changes to the height variable, using some simple geometry equations to affect slope, but this has turned out to be a problem, as far as I can establish this is because of the blocks used in Multibody I have started trying to look into multibody and have not been able to find an onramp or similar for multibody, are there any specific resources that you would recommend? Thanks Paul |
|
Hi, I'm attempting to create an inverse kinematics equation for the legs of the robot to use a state space control. I've got the mass and inertia measurements from the inertia blocks within the urdf file, but the centre of mass for each link is [0,0,0]. I understand that this is relative to the link, as the frames of reference are changing, but I need some direction for what to do next. Should I extract the centres of mass of each link relative to a certain point (e.g. the centre of the hips) and go from there, or is there a more elegant way to do this that I am missing? I also can't seem to find where the lengths of each link are, and only the initial height of the robot. Do you know where these might be found? Thank you, |
|
Hi, |
|
I'm struggling to find a great deal in the way of research papers relating to simulated environments in AI that don't immediately link back to video games and/or are not speculative and from the late 90's...any ideas on where to look? |
|
I'm struggling to find research papers on NDI that aren't solely for use in aerospace engineering. Even the control theory is in terms of parameters needed for flight. What I'm going with for now is to correspond roll, pitch, and yaw of a plane to that of the foot. I just wanted to check before ploughing further that you don't have any ideas of where to look at NDI in a solely control or robotics field? |
|
Hi, I'm Jack Taylor from the Motion Subteam working on the project. Thanks, |
|
Hi, |
|
Thank you for the previous help. Thanks, |
|
Hi, I am a student at DYPCOE Pune and am interested in working on and collaborating on this project. |
|
Hello, I am currently studying robotics and working on this project. I am using TD3 RL algo, which will take reference commands from a planner for doing things like walking, jumping, running, etc. I was thinking of using the ref commands demanded from the planner to shape the reward for that particular episode. Will you be able to comment on my approach? |
|
Hi, I am Seshadri at REC, Chennai. I am extremely interested in working and collaborating on this project. I am just a rookie, but with extreme willingness to learn whatever it takes for this project. |
|
Hello, did anyone try to convert the existing humanoid modelled in Simscape Multibody to a rigidBodyTree object using importrobot() or another function? Thank you |
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
Contribute to the discussion by asking and/or answering questions, commenting, or sharing your ideas for solutions to project #170
🤖 An AI bot may reply to your comments with suggestions and guidance. It will not solve the project for you. Your comments may be processed by a third-party LLM. To direct a question to a specific person, tag them with @username.
All reactions