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FadingBox.cpp
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173 lines (145 loc) · 3.8 KB
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#include "FadingBox.h"
#include "ControlUnit.h"
#include "Level.h"
FadingBox::FadingBox(Level* newParent) : PushableBox(newParent)
{
flags.addFlag(ufNoGravity);
flags.addFlag(ufNoMapCollision);
flags.addFlag(ufInvincible);
unitCollisionMode = 0;
stringToProp["farcolour"] = fpFarColour;
stringToProp["faderadius"] = fpFadeRadius;
stringToProp["fadesteps"] = fpFadeSteps;
colours.first = WHITE;
colours.second = BLACK;
fadeRadius = Vector2df(32,96);
fadeSteps = 0;
}
FadingBox::~FadingBox()
{
//
}
///---public---
bool FadingBox::processParameter(const PARAMETER_TYPE& value)
{
bool parsed = true;
switch (stringToProp[value.first])
{
case upColour:
{
parsed = pLoadColour( value.second, colours.first );
col = colours.first;
break;
}
case fpFarColour:
{
parsed = pLoadColour( value.second, colours.second );
break;
}
case fpFadeRadius:
{
if (value.second.find(DELIMIT_STRING) != string::npos) // Inner and outer radius defined
{
fadeRadius = StringUtility::stringToVec<Vector2df>(value.second);
}
else // only outer radius defined
{
fadeRadius.y = StringUtility::stringToInt(value.second);
}
if (fadeRadius.x < 0 || fadeRadius.y < 0 || fadeRadius.y < fadeRadius.x)
{
parsed = false;
fadeRadius = Vector2df(32,96);
}
break;
}
case fpFadeSteps:
{
fadeSteps = StringUtility::stringToInt(value.second);
break;
}
default:
parsed = false;
}
if (parsed == false)
return PushableBox::processParameter(value);
return parsed;
}
void FadingBox::update()
{
BaseUnit::update();
float distance = fadeRadius.y;
for (vector<ControlUnit*>::const_iterator unit = parent->players.begin();
unit != parent->players.end(); ++unit)
{
if ( checkCollisionColour((*unit)->col) )
{
float temp = ((*unit)->getPixel(diMIDDLE) - getPixel(diMIDDLE)).length();
if ( temp < distance )
{
distance = temp;
}
}
}
if (distance >= fadeRadius.y)
{
col = colours.second;
}
else if (distance <= fadeRadius.x)
{
col = colours.first;
}
else
{
float factor = (distance - fadeRadius.x) / (fadeRadius.y - fadeRadius.x); // 0..1
if ( fadeSteps > 0 )
{
factor = round( factor * fadeSteps ) / fadeSteps;
}
col.red = colours.first.red + (float)(colours.second.red - colours.first.red) * factor;
col.green = colours.first.green + (float)(colours.second.green - colours.first.green) * factor;
col.blue = colours.first.blue + (float)(colours.second.blue - colours.first.blue) * factor;
}
}
void FadingBox::hitUnit(const UnitCollisionEntry& entry)
{
//
}
bool FadingBox::checkCollisionColour(const Colour& col) const
{
set<int>::const_iterator iter = collisionColours.find(col.getIntColour());
if (iter != collisionColours.end())
return true;
return false;
}
#ifdef _DEBUG
string FadingBox::debugInfo()
{
string result = PushableBox::debugInfo();
result += "FR: " + StringUtility::vecToString(fadeRadius) + "\n";
return result;
}
#endif
///---protected---
void FadingBox::move()
{
BaseUnit::move();
}
///---private---