Description
The Unity becomes unresponsive when clicking Stop. I am developing a game that uses Firebase databases. During testing, when I click Play and then Stop, the program becomes unresponsive. I don't know what is causing this. I don't remember adding any new code. Everything was working fine, but when I opened the program the next day, this problem suddenly occurred. While trying to understand the cause of the issue, I deleted the Firebase files in unity, and the Stop button started working perfectly again. Does this suggest that the problem might be related to the Firebase files?
And also
I discovered the file that caused the problem; it's the file inside Assets and "ExternalDependencyManager". This files: Google.VersionHandlerImpl.dll Google.VersionHandlerImpl.dll.meta When i delete this files the problem disappeared This explains why these two files are the cause of the problem, because even when I open the project, a loading window appears saying:
Reproducing the issue
No response
Firebase Unity SDK Version
13.15.0
Unity editor version
6000.0.66f2
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
No response
Other Firebase Component(s) in use
No response
Additional SDKs you are using
No response
Targeted Platform(s)
Desktop
Unity editor platform
Windows
Scripting Runtime
Mono
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand Podfile.lock snippet
👀 Replace this line with the contents of your Podfile.lock!
Description
The Unity becomes unresponsive when clicking Stop. I am developing a game that uses Firebase databases. During testing, when I click Play and then Stop, the program becomes unresponsive. I don't know what is causing this. I don't remember adding any new code. Everything was working fine, but when I opened the program the next day, this problem suddenly occurred. While trying to understand the cause of the issue, I deleted the Firebase files in unity, and the Stop button started working perfectly again. Does this suggest that the problem might be related to the Firebase files?
And also
I discovered the file that caused the problem; it's the file inside Assets and "ExternalDependencyManager". This files: Google.VersionHandlerImpl.dll Google.VersionHandlerImpl.dll.meta When i delete this files the problem disappeared This explains why these two files are the cause of the problem, because even when I open the project, a loading window appears saying:
Reproducing the issue
No response
Firebase Unity SDK Version
13.15.0
Unity editor version
6000.0.66f2
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
No response
Other Firebase Component(s) in use
No response
Additional SDKs you are using
No response
Targeted Platform(s)
Desktop
Unity editor platform
Windows
Scripting Runtime
Mono
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand
Podfile.locksnippet👀 Replace this line with the contents of your Podfile.lock!