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[Bug] #1508

Description

@mohamed234234

Description

The Unity becomes unresponsive when clicking Stop. I am developing a game that uses Firebase databases. During testing, when I click Play and then Stop, the program becomes unresponsive. I don't know what is causing this. I don't remember adding any new code. Everything was working fine, but when I opened the program the next day, this problem suddenly occurred. While trying to understand the cause of the issue, I deleted the Firebase files in unity, and the Stop button started working perfectly again. Does this suggest that the problem might be related to the Firebase files?
And also
I discovered the file that caused the problem; it's the file inside Assets and "ExternalDependencyManager". This files: Google.VersionHandlerImpl.dll Google.VersionHandlerImpl.dll.meta When i delete this files the problem disappeared This explains why these two files are the cause of the problem, because even when I open the project, a loading window appears saying:

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Reproducing the issue

No response

Firebase Unity SDK Version

13.15.0

Unity editor version

6000.0.66f2

Installation Method

Unity Package Manager

Problematic Firebase Component(s)

No response

Other Firebase Component(s) in use

No response

Additional SDKs you are using

No response

Targeted Platform(s)

Desktop

Unity editor platform

Windows

Scripting Runtime

Mono

Release Distribution Type

Pre-built SDK from https://firebase.google.com/download/unity

Relevant Log Output

If using CocoaPods for Apple platforms, the project's Podfile.lock

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Expand Podfile.lock snippet
👀 Replace this line with the contents of your Podfile.lock!

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