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Why does the DirectX 11 "Hello quad" sample have a z-coordinate of 0.5? #2618
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rbwhitaker
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This will just be a mistake that no one noticed since it doesn't affect the final output. I can't imagine that was done on purpose! |
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I was going through the code for the "Hello Quad" sample for DX 11, and was confused about this bit of code:
I added the comment at the end there, but it's the question I have. Why is the final z-coordinate 0.5f instead of 0.0f?
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