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39 lines (35 loc) · 1.09 KB
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Copy pathinput_handlers.py
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39 lines (35 loc) · 1.09 KB
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def handle_keys(user_input):
"""
Keyboard input handler.
:param user_input: user_input
:return: dict
"""
key_char = user_input.char
if user_input.key == 'UP' or key_char == 'k':
return {'move': (0, -1)}
elif user_input.key == 'DOWN' or key_char == 'j':
return {'move': (0, 1)}
elif user_input.key == 'LEFT' or key_char == 'h':
return {'move': (-1, 0)}
elif user_input.key == 'RIGHT' or key_char == 'l':
return {'move': (1, 0)}
elif key_char == 'y':
return {'move': (-1, -1)}
elif key_char == 'u':
return {'move': (1, -1)}
elif key_char == 'b':
return {'move': (-1, 1)}
elif key_char == 'n':
return {'move': (1, 1)}
elif key_char == 'g':
return {'pickup': True}
elif key_char == 'i':
return {'inventory': True}
if user_input.key == 'ENTER' and user_input.alt:
# Alt+Enter: toggle full screen
return {'fullscreen': True}
elif user_input.key == 'ESCAPE':
# Exit the game
return {'exit': True}
# No key was pressed
return {}