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ExportLayerCoordinatesToLua.jsx
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197 lines (164 loc) · 7.65 KB
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// This script exports extended layer.bounds information to [psd_file_name].lua
// XML export version by pattesdours
// Lua export version by Andrey "asfdfdfd" Panchenko
#target photoshop
function docCheck() {
// ensure that there is at least one document open
if (!documents.length) {
alert('There are no documents open.');
return; // quit
}
}
docCheck();
var originalRulerUnits = preferences.rulerUnits;
preferences.rulerUnits = Units.PIXELS;
var docRef = activeDocument;
var docWidth = docRef.width.value;
var docHeight = docRef.height.value;
var mySourceFilePath = activeDocument.fullName.path + "/";
// Code to get layer index / descriptor
//
cTID = function(s) { return app.charIDToTypeID(s); };
sTID = function(s) { return app.stringIDToTypeID(s); };
function getLayerDescriptor (doc, layer) {
var ref = new ActionReference();
ref.putEnumerated(cTID("Lyr "), cTID("Ordn"), cTID("Trgt"));
return executeActionGet(ref)
};
function getLayerID(doc, layer) {
var d = getLayerDescriptor(doc, layer);
return d.getInteger(cTID('LyrI'));
};
var stackorder = 0;
// function from Xbytor to traverse all layers
traverseLayers = function(doc, ftn, reverse) {
function _traverse(doc, layers, ftn, reverse) {
var ok = true;
for (var i = 1; i <= layers.length && ok != false; i++) {
var index = (reverse == true) ? layers.length-i : i - 1;
var layer = layers[index];
if (layer.typename == "LayerSet") {
ok = _traverse(doc, layer.layers, ftn, reverse);
} else {
stackorder = stackorder + 1;
ok = ftn(doc, layer, stackorder);
}
}
return ok;
};
return _traverse(doc, doc.layers, ftn, reverse);
};
// create a string to hold the data
var str ="";
// class using a contructor
function cLayer(doc, layer) {
//app.activeDocument.duplicate();
//this.layerID = Stdlib.getLayerID(doc, layer);
this.layerID = getLayerID(doc, layer);
//alert("layer ID: " + this.layerID);
this.layerWidth = layer.bounds[2].value - layer.bounds[0].value;
this.layerHeight = layer.bounds[3].value - layer.bounds[1].value;
// these return object coordinates relative to canvas
this.upperLeftX = layer.bounds[0].value;
this.upperLeftY = layer.bounds[1].value;
this.upperCenterX = this.layerWidth / 2 + layer.bounds[0].value;
this.upperCenterY = layer.bounds[1].value;
this.upperRightX = layer.bounds[2].value;
this.upperRightY = layer.bounds[1].value;
this.middleLeftX = layer.bounds[0].value;
this.middleLeftY = this.layerHeight / 2 + layer.bounds[1].value;
this.middleCenterX = this.layerWidth / 2 + layer.bounds[0].value;
this.middleCenterY = this.layerHeight / 2 + layer.bounds[1].value;
this.middleRightX = layer.bounds[2].value;
this.middleRightY = this.layerHeight / 2 + layer.bounds[1].value;
this.lowerLeftX = layer.bounds[0].value;
this.lowerLeftY = layer.bounds[3].value;
this.lowerCenterX = this.layerWidth / 2 + layer.bounds[0].value;
this.lowerCenterY = layer.bounds[3].value;
this.lowerRightX = layer.bounds[2].value;
this.lowerRightY = layer.bounds[3].value;
// I'm adding these for easier editing of flash symbol transformation point (outputs a 'x, y' format)
// because I like to assign shortcut keys that use the numeric pad keyboard, like such:
// 7 8 9
// 4 5 6
// 1 2 3
//
this.leftBottom = this.lowerLeftX + ", " + this.lowerLeftY;
this.bottomCenter = this.lowerCenterX + ", " + this.lowerCenterY;
this.rightBottom = this.lowerRightX + ", " + this.lowerRightY;
this.leftCenter = this.middleLeftX + ", " + this.middleLeftY;
this.center = this.middleCenterX + ", " + this.middleCenterY;
this.rightCenter = this.middleRightX + ", " + this.middleRightY;
this.leftTop = this.upperLeftX + ", " + this.upperLeftY;
this.topCenter = this.upperCenterX + ", " + this.upperCenterY;
this.rightTop = this.upperRightX + ", " + this.upperRightY;
// these return object coordinates relative to layer bounds
this.relUpperLeftX = layer.bounds[1].value - layer.bounds[1].value;
this.relUpperLeftY = layer.bounds[0].value - layer.bounds[0].value;
this.relUpperCenterX = this.layerWidth / 2;
this.relUpperCenterY = layer.bounds[0].value - layer.bounds[0].value;
this.relUpperRightX = this.layerWidth;
this.relUpperRightY = layer.bounds[0].value - layer.bounds[0].value;
this.relMiddleLeftX = layer.bounds[1].value - layer.bounds[1].value;
this.relMiddleLeftY = this.layerHeight / 2;
this.relMiddleCenterX = this.layerWidth / 2;
this.relMiddleCenterY = this.layerHeight / 2;
this.relMiddleRightX = this.layerWidth;
this.relMiddleRightY = this.layerHeight / 2;
this.relLowerLeftX = layer.bounds[1].value - layer.bounds[1].value;
this.relLowerLeftY = this.layerHeight;
this.relLowerCenterX = this.layerWidth / 2;
this.relLowerCenterY = this.layerHeight / 2;
this.relLowerRightY = this.layerHeight;
this.relLowerRightX = this.layerWidth;
this.relLowerRightY = this.layerHeight;
return this;
}
// add header line
// str = "<psd filename=\"" + docRef.name + "\" path=\"" + mySourceFilePath + "\" width=\"" + docWidth + "\" height=\"" + docHeight + "\">\n";
var fileName = docRef.name.substring (0, docRef.name.length - 4);
str = fileName + "={\n";
str += " width=" + docWidth + ",\n";
str += " height=" + docHeight + ",\n";
str += " layers={\n";
// now a function to collect the data
function exportBounds(doc, layer, i) {
var isVisible = layer.visible;
var layerData = cLayer(doc, layer);
if(isVisible){
// Layer object main coordinates relative to its active pixels
/*
var str2 = "\t<layer name=\"" + layer.name
+ "\" stack=\"" + (i - 1) // order in which layers are stacked, starting with zero for the bottom-most layer
+ "\" position=\"" + leftTop // this is the
+ "\" layerwidth=\"" + layerData.layerWidth
+ "\" layerheight=\"" + layerData.layerHeight
+ "\" transformpoint=\"" + "center" + "\">" // hard-coding 'center' as the default transformation point
+ layer.name + ".png" + "</layer>\n" // I have to put some content here otherwise sometimes tags are ignored
*/
// str += str2.toString();
var layerName = layer.name.split(" ").join('').split('-').join('').split('.').join('');
var str2 = " "+layerName + "={\n";
str2 += " stack=" + (i-1) + ",\n";
str2 += " position={"+leftTop+"},\n";
str2 += " size={"+layerData.layerWidth+", " + layerData.layerHeight + "},\n";
str2 += " transformpoint=\"center\"\n";
str2 += " },\n";
str += str2;
};
};
// call X's function using the one above
traverseLayers(app.activeDocument, exportBounds, true);
// Use this to export XML file to same directory where PSD file is located
var mySourceFilePath = activeDocument.fullName.path + "/";
// create a reference to a file for output
var csvFile = new File(mySourceFilePath.toString().match(/([^\.]+)/)[1] + app.activeDocument.name.match(/([^\.]+)/)[1] + ".lua");
// open the file, write the data, then close the file
csvFile.open('w');
str += " }\n";
str += "}";
csvFile.writeln(str);
csvFile.close();
preferences.rulerUnits = originalRulerUnits;
// Confirm that operation has completed
alert("Operation Complete!" + "\n" + "Layer coordinates were successfully exported to:" + "\n" + "\n" + mySourceFilePath.toString().match(/([^\.]+)/)[1] + app.activeDocument.name.match(/([^\.]+)/)[1] + ".lua");