Hello @arakis,
I noticed that in the class Object3D, under the method splitFaces, specifically in line 329, there are some cases where having this else makes that the 2 for loops enter into an infinite state.
I am checking what could be the cause, I understand that it could be somehow related to the faces of a particular mesh. But do you think you can orientate me into where this issue could be?
I understand from the code, that once it enters to the else, it goes back to a previous face1 value, but if nothing changes and it advances again to i++, it enters again into the else, and the loop begins. But how can I avoid this?
Hello @arakis,
I noticed that in the class Object3D, under the method splitFaces, specifically in line 329, there are some cases where having this
elsemakes that the 2forloops enter into an infinite state.I am checking what could be the cause, I understand that it could be somehow related to the faces of a particular mesh. But do you think you can orientate me into where this issue could be?
I understand from the code, that once it enters to the else, it goes back to a previous face1 value, but if nothing changes and it advances again to i++, it enters again into the else, and the loop begins. But how can I avoid this?