Build to Wasm for Playing in the Webbrowser. #2323
Unkn0wnCreator
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It’s a cool idea and I'd like to see this as well. Thank you for your support of the project. Technically, this would require rewriting the engine's foundation for graphics and multiplayer from scratch to work in a browser. It’s a great potential long-term goal, but for now, the priority remains on getting the base game's foundation and stability to 100%. |
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Hello, I think a web version would be a really nice addition, especially for cross-platform, as even more platforms could then play. That might be a bit complicated for the WS proxy part, but I think it's worth it.
And by that I don't mean making the entire game available for free, etc. What I mean is that you could perhaps incorporate a feature where either the user provides the remaining game files themselves, or you have to log in to Steam to verify that you have purchased the game, or simply that you have to enter a CD key.
Here are a few projects you can look at for inspiration.
I would love to help, but I don't have the expertise to do so. However, I am already donating to this project at xezon Patreon for Months.
https://github.com/8o8inCodes/cnc_generals_zero_hour_web - Someone has already started something similar. But apparently it was discontinued, but maybe there is something in it that could be used.
https://github.com/Kaesual/sour - FPS Sauerbraten
https://github.com/Lolendor/reVCDOS - GTA ViceCity
https://github.com/Kaesual/minetest-wasm - minetest
https://github.com/inolen/quakejs - QuakeJS
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