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package frc.spectrumLib.gamepads;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
import java.util.Optional;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.wpilib.command2.CommandScheduler;
import org.wpilib.driverstation.NiDsXboxController;
import org.wpilib.driverstation.POVDirection;
import org.wpilib.hardware.hal.HAL;
import org.wpilib.simulation.DriverStationSim;
import org.wpilib.simulation.GenericHIDSim;
/**
* The layout tables against WPILib's own classes, and the {@link Gamepad} wrapper reading a
* simulated controller in each layout: what the bench test in the README checks on hardware.
*/
class GamepadLayoutTest {
private static final int PORT = 3;
/** A bare wrapper, as Pilot and Operator are. */
private static final class TestGamepad extends Gamepad {
TestGamepad(Config config) {
super(config);
}
double leftX() {
return getLeftX();
}
double leftY() {
return getLeftY();
}
double rightX() {
return getRightX();
}
double rightY() {
return getRightY();
}
double leftTriggerAxis() {
return getLeftTriggerAxis();
}
double rightTriggerAxis() {
return getRightTriggerAxis();
}
}
private GenericHIDSim sim;
@BeforeAll
static void initHal() {
assertTrue(HAL.initialize(500, 0));
}
@BeforeEach
void setUp() {
DriverStationSim.resetData();
DriverStationSim.setSendError(false);
sim = new GenericHIDSim(PORT);
}
@AfterEach
void tearDown() {
CommandScheduler.getInstance().unregisterAllSubsystems();
}
private static Gamepad.Config config(Gamepad.Mapping mapping) {
var c = new Gamepad.Config("Test", PORT);
c.setAttached(true);
c.setMapping(mapping);
return c;
}
@Test
void niDsTableMatchesWpilibNiDsXboxController() {
var l = GamepadLayout.NI_DS;
assertEquals(NiDsXboxController.Button.kA.value, l.a);
assertEquals(NiDsXboxController.Button.kB.value, l.b);
assertEquals(NiDsXboxController.Button.kX.value, l.x);
assertEquals(NiDsXboxController.Button.kY.value, l.y);
assertEquals(NiDsXboxController.Button.kLeftBumper.value, l.leftBumper);
assertEquals(NiDsXboxController.Button.kRightBumper.value, l.rightBumper);
assertEquals(NiDsXboxController.Button.kBack.value, l.back);
assertEquals(NiDsXboxController.Button.kStart.value, l.start);
assertEquals(NiDsXboxController.Button.kLeftStick.value, l.leftStick);
assertEquals(NiDsXboxController.Button.kRightStick.value, l.rightStick);
assertEquals(NiDsXboxController.Axis.kLeftX.value, l.leftX);
assertEquals(NiDsXboxController.Axis.kLeftY.value, l.leftY);
assertEquals(NiDsXboxController.Axis.kRightX.value, l.rightX);
assertEquals(NiDsXboxController.Axis.kRightY.value, l.rightY);
assertEquals(NiDsXboxController.Axis.kLeftTrigger.value, l.leftTrigger);
assertEquals(NiDsXboxController.Axis.kRightTrigger.value, l.rightTrigger);
assertTrue(l.dpadOnPov());
assertFalse(GamepadLayout.WPILIB_DS.dpadOnPov());
}
@Test
void detectsEachLayoutFromWhatTheControllerHas() {
// NI DS Xbox pad: 10 buttons, 6 axes, 1 POV.
assertEquals(Optional.of(GamepadLayout.NI_DS), GamepadLayout.detect(0x3FF, 0x1, 0x3F));
// Sim GUI, Xbox pad on Windows: 10 buttons + the hat as buttons 10-13, and the hat.
assertEquals(Optional.of(GamepadLayout.NI_DS), GamepadLayout.detect(0x3FFF, 0x1, 0x3F));
// 2027 DS (SDL): the D-pad as buttons 11-14, no POV.
assertEquals(
Optional.of(GamepadLayout.WPILIB_DS), GamepadLayout.detect(0x3FFFFFF, 0x0, 0x3F));
assertEquals(Optional.empty(), GamepadLayout.detect(0, 0, 0)); // unplugged
assertEquals(Optional.empty(), GamepadLayout.detect(0xFFF, 0x1, 0x0F)); // a joystick
assertEquals(Optional.empty(), GamepadLayout.detect(0x3FF, 0x0, 0x3F)); // no POV
}
@Test
void niDsControllerReadsTheRightControls() {
var pad = new TestGamepad(config(Gamepad.Mapping.NI_DS));
GamepadLayout.NI_DS.simulateController(sim);
// Each control at its NI DS index; none of these is where the 2027 Gamepad class looks.
sim.setRawButton(4, true); // LB (2027: back)
sim.setRawButton(6, true); // Back (2027: start)
sim.setRawButton(9, true); // RS (2027: left bumper)
sim.setRawAxis(4, 0.7); // right X (2027: left trigger)
sim.setRawAxis(3, 0.9); // right trigger (2027: right Y)
sim.setRawAxis(1, -0.5); // left Y
sim.setPOV(POVDirection.UP_LEFT);
sim.notifyNewData();
pad.periodic();
assertEquals(GamepadLayout.NI_DS, pad.getLayout());
assertEquals("LB RT Back RS DpadLeft", pad.describePressed());
assertEquals(0.7, pad.rightX(), 1e-2);
assertEquals(0.0, pad.rightY(), 1e-9);
assertEquals(0.9, pad.rightTriggerAxis(), 1e-2);
assertEquals(0.0, pad.leftTriggerAxis(), 1e-9);
assertEquals(-0.5, pad.leftY(), 1e-2);
assertEquals(0.0, pad.leftX(), 1e-9);
sim.setRawButton(4, false);
sim.setRawButton(6, false);
sim.setRawButton(9, false);
sim.setRawAxis(3, 0.0);
sim.setRawButton(0, true);
sim.setRawButton(5, true);
sim.setRawButton(7, true);
sim.setPOV(POVDirection.UP);
sim.notifyNewData();
assertEquals("A RB Start DpadUp", pad.describePressed());
}
@Test
void wpilibDsControllerReadsTheRightControls() {
var pad = new TestGamepad(config(Gamepad.Mapping.WPILIB_DS));
GamepadLayout.WPILIB_DS.simulateController(sim);
sim.setRawButton(9, true); // LB
sim.setRawButton(4, true); // Back
sim.setRawButton(14, true); // D-pad right
sim.setRawButton(12, true); // D-pad down
sim.setRawAxis(2, 0.7); // right X
sim.setRawAxis(4, 0.6); // left trigger
sim.notifyNewData();
pad.periodic();
assertEquals("LB LT Back DpadRight", pad.describePressed());
assertEquals(0.7, pad.rightX(), 1e-2);
assertEquals(0.6, pad.leftTriggerAxis(), 1e-2);
assertEquals(0.0, pad.rightTriggerAxis(), 1e-9);
}
@Test
void autoFollowsTheController() {
var pad = new TestGamepad(config(Gamepad.Mapping.AUTO));
assertEquals(GamepadLayout.NI_DS, pad.getLayout()); // before anything is plugged in
GamepadLayout.WPILIB_DS.simulateController(sim);
sim.setRawAxis(2, 0.4);
sim.notifyNewData();
pad.periodic();
assertEquals(GamepadLayout.WPILIB_DS, pad.getLayout());
assertEquals(0.4, pad.rightX(), 1e-2);
DriverStationSim.resetData(); // unplugged: keeps the last layout
sim.notifyNewData();
pad.periodic();
assertEquals(GamepadLayout.WPILIB_DS, pad.getLayout());
GamepadLayout.NI_DS.simulateController(sim);
sim.setRawAxis(4, -0.3);
sim.notifyNewData();
pad.periodic();
assertEquals(GamepadLayout.NI_DS, pad.getLayout());
assertEquals(-0.3, pad.rightX(), 1e-2);
}
@Test
void fixedMappingKeepsItsLayoutWhateverIsPluggedIn() {
var pad = new TestGamepad(config(Gamepad.Mapping.NI_DS));
GamepadLayout.WPILIB_DS.simulateController(sim);
sim.notifyNewData();
pad.periodic();
assertEquals(GamepadLayout.NI_DS, pad.getLayout());
}
}