Description
SHP vehicles do not play Firing Animations when using Secondary weapon.
There have a trick that will use this feature, using blank frames as attack frames, and then putting the actual frames into the weapon animation, which can achieve different attack animations for multiple weapons. This modification makes this trick ineffective.

Phobos Version
B48
Conditions to reproduce
No response
INI code
Steps to reproduce
- make a SHP vehicle.
- set a secondry weapon.
- fire it.
Expected behaviour
check 0x736f61, UnitClass_UpdateFiring_FireUp.
Actual behaviour

Additional context
No response
Checklist
Description
SHP vehicles do not play Firing Animations when using Secondary weapon.
There have a trick that will use this feature, using blank frames as attack frames, and then putting the actual frames into the weapon animation, which can achieve different attack animations for multiple weapons. This modification makes this trick ineffective.
Phobos Version
B48
Conditions to reproduce
No response
INI code
Steps to reproduce
Expected behaviour
check 0x736f61, UnitClass_UpdateFiring_FireUp.
Actual behaviour
Additional context
No response
Checklist