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game_dispatch.py
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108 lines (86 loc) · 3.07 KB
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from pathlib import Path
from PyQt6.QtCore import QDir, QFileInfo
import mobase
from ..basic_features import BasicLocalSavegames, BasicModDataChecker, GlobPatterns
from ..basic_features.basic_save_game_info import BasicGameSaveGame
from ..basic_game import BasicGame
from ..steam_utils import find_steam_path
class DispatchModDataChecker(BasicModDataChecker):
def __init__(self):
super().__init__(
GlobPatterns(
move={
"*.fliarchive": "Mods/",
"*.pak": "Paks/~mods/",
"*.ucas": "Paks/~mods/",
"*.utoc": "Paks/~mods/",
},
valid=["L10N", "sound", "Mods", "Paks"],
)
)
class Dispatch(BasicGame, mobase.IPluginFileMapper):
Name = "Dispatch Support Plugin"
Author = "Syer10"
Version = "0.1.1"
GameName = "Dispatch"
GameShortName = "dispatch"
GameNexusName = "dispatch"
GameValidShortNames = []
GameDataPath = "Dispatch/Content/"
GameBinary = "Dispatch/Binaries/Win64/Dispatch-Win64-Shipping.exe"
GameSteamId = 2592160
GameSupportURL = (
r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
"Game:-Dispatch"
)
def __init__(self):
BasicGame.__init__(self)
mobase.IPluginFileMapper.__init__(self)
def init(self, organizer: mobase.IOrganizer) -> bool:
super().init(organizer)
self._register_feature(DispatchModDataChecker())
self._register_feature(BasicLocalSavegames(self))
return True
def executables(self):
return [
mobase.ExecutableInfo(
"Dispatch",
QFileInfo(
self.gameDirectory(),
self.GameBinary,
),
),
]
## SAVE
# credit to game.darkestdungeon.py
@staticmethod
def getCloudSaveDirectory() -> str | None:
steamPath = find_steam_path()
if steamPath is None:
return None
userData = steamPath.joinpath("userdata")
for child in userData.iterdir():
name = child.name
try:
int(name)
except ValueError:
continue
cloudSaves = child.joinpath("2592160/remote")
if cloudSaves.exists() and cloudSaves.is_dir():
return str(cloudSaves)
return None
def savesDirectory(self) -> QDir:
return QDir(self.getCloudSaveDirectory())
def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
saves: list[Path] = []
for path in Path(folder.absolutePath()).glob("*.bin"):
saves.append(path)
##TODO: need a proper implementation
return [BasicGameSaveGame(path) for path in saves]
## MAPPING
def exeDirectory(self) -> QDir:
return QDir(QDir(self.gameDirectory()).filePath("Dispatch/Binaries/Win64"))
def mappings(self) -> list[mobase.Mapping]:
return [
mobase.Mapping("*.dll", self.exeDirectory().absolutePath(), False, True),
]