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Liquid fuel recipes don't populate clientside #33

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@Mqrius

When playing on a server, the liquid fuel recipes don't get populated clientside so they don't show up in EMI.

Reason for this is LiquidBurnerFuelJsonLoader extends SimpleJsonResourceReloadListener, which is a server-side only data reload listener, so clientside BurnerStomachHandler.LIQUID_BURNER_FUEL_MAP never gets populated.

Because it's static, on singleplayer it populates fine because the class is shared in the JVM. The fix would be to send a sync packet on player login that populates LIQUID_BURNER_FUEL_MAP clientside.

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